CHARACTER TYPE A

Template:LSL Constant/Pathfinding Character

Description

Constant: integer CHARACTER_TYPE_A = 0;

The integer constant CHARACTER_TYPE_A has the value 0

Used for character types that you prefer move in a way consistent with humanoids.

Caveats


Related Articles

Constants

•  CHARACTER_TYPE
•  CHARACTER_TYPE_B
•  CHARACTER_TYPE_C
•  CHARACTER_TYPE_D
•  CHARACTER_TYPE_NONE

Events

path_update

Deep Notes

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Signature

integer CHARACTER_TYPE_A = 0;