LSL Constants
687 entries mirrored from the Second Life wiki.
- ACTIVE
- AGENT
- AGENT ALWAYS RUN
- AGENT ATTACHMENTS
- AGENT AUTOMATED
- AGENT AUTOPILOT
- AGENT AWAY
- AGENT BUSY
- AGENT BY LEGACY NAME
- AGENT BY USERNAME
- AGENT CROUCHING
- AGENT FLOATING VIA SCRIPTED ATTACHMENT
- AGENT FLYING
- AGENT IN AIR
- AGENT LIST PARCEL
- AGENT LIST PARCEL OWNER
- AGENT LIST REGION
- AGENT MOUSELOOK
- AGENT ON OBJECT
- AGENT SCRIPTED
- AGENT SITTING
- AGENT TYPING
- AGENT WALKING
- ALL SIDES
- ANIM ON
- ATTACH AVATAR CENTER
- ATTACH BACK
- ATTACH BELLY
- ATTACH CHEST
- ATTACH CHIN
- ATTACH FACE JAW
- ATTACH FACE LEAR
- ATTACH FACE LEYE
- ATTACH FACE REAR
- ATTACH FACE REYE
- ATTACH FACE TONGUE
- ATTACH GROIN
- ATTACH HEAD
- ATTACH HIND LFOOT
- ATTACH HIND RFOOT
- ATTACH HUD BOTTOM
- ATTACH HUD BOTTOM LEFT
- ATTACH HUD BOTTOM RIGHT
- ATTACH HUD CENTER 1
- ATTACH HUD CENTER 2
- ATTACH HUD TOP CENTER
- ATTACH HUD TOP LEFT
- ATTACH HUD TOP RIGHT
- ATTACH LEAR
- ATTACH LEFT PEC
- ATTACH LEYE
- ATTACH LFOOT
- ATTACH LHAND
- ATTACH LHAND RING1
- ATTACH LHIP
- ATTACH LLARM
- ATTACH LLLEG
- ATTACH LSHOULDER
- ATTACH LUARM
- ATTACH LULEG
- ATTACH LWING
- ATTACH MOUTH
- ATTACH NECK
- ATTACH NOSE
- ATTACH PELVIS
- ATTACH REAR
- ATTACH REYE
- ATTACH RFOOT
- ATTACH RHAND
- ATTACH RHAND RING1
- ATTACH RHIP
- ATTACH RIGHT PEC
- ATTACH RLARM
- ATTACH RLLEG
- ATTACH RSHOULDER
- ATTACH RUARM
- ATTACH RULEG
- ATTACH RWING
- ATTACH TAIL BASE
- ATTACH TAIL TIP
- CAMERA ACTIVE
- CAMERA BEHINDNESS ANGLE
- CAMERA BEHINDNESS LAG
- CAMERA DISTANCE
- CAMERA FOCUS
- CAMERA FOCUS LAG
- CAMERA FOCUS LOCKED
- CAMERA FOCUS OFFSET
- CAMERA FOCUS THRESHOLD
- CAMERA PITCH
- CAMERA POSITION
- CAMERA POSITION LAG
- CAMERA POSITION LOCKED
- CAMERA POSITION THRESHOLD
- CHANGED ALLOWED DROP
- CHANGED COLOR
- CHANGED INVENTORY
- CHANGED LINK
- CHANGED MEDIA
- CHANGED OWNER
- CHANGED REGION
- CHANGED REGION START
- CHANGED RENDER MATERIAL
- CHANGED SCALE
- CHANGED SHAPE
- CHANGED TELEPORT
- CHANGED TEXTURE
- CHARACTER ACCOUNT FOR SKIPPED FRAMES
- CHARACTER AVOIDANCE MODE
- CHARACTER DESIRED SPEED
- CHARACTER DESIRED TURN SPEED
- CHARACTER LENGTH
- CHARACTER MAX ACCEL
- CHARACTER MAX DECEL
- CHARACTER MAX SPEED
- CHARACTER MAX TURN RADIUS
- CHARACTER ORIENTATION
- CHARACTER RADIUS
- CHARACTER STAY WITHIN PARCEL
- CHARACTER TYPE
- CHARACTER TYPE A
- CHARACTER TYPE B
- CHARACTER TYPE C
- CHARACTER TYPE D
- CHARACTER TYPE NONE
- CLICK ACTION BUY
- CLICK ACTION DISABLED
- CLICK ACTION IGNORE
- CLICK ACTION NONE
- CLICK ACTION OPEN
- CLICK ACTION OPEN MEDIA
- CLICK ACTION PAY
- CLICK ACTION PLAY
- CLICK ACTION SIT
- CLICK ACTION TOUCH
- CLICK ACTION ZOOM
- COMBAT CHANNEL
- COMBAT LOG ID
- CONTENT TYPE ATOM
- CONTENT TYPE FORM
- CONTENT TYPE HTML
- CONTENT TYPE JSON
- CONTENT TYPE LLSD
- CONTENT TYPE RSS
- CONTENT TYPE TEXT
- CONTENT TYPE XHTML
- CONTENT TYPE XML
- CONTROL BACK
- CONTROL DOWN
- CONTROL FWD
- CONTROL LBUTTON
- CONTROL LEFT
- CONTROL ML LBUTTON
- CONTROL RIGHT
- CONTROL ROT LEFT
- CONTROL ROT RIGHT
- CONTROL UP
- DAMAGEABLE
- DATA BORN
- DATA NAME
- DATA ONLINE
- DATA PAYINFO
- DATA RATING
- DATA SIM POS
- DATA SIM RATING
- DATA SIM STATUS
- DEBUG CHANNEL
- DEG TO RAD
- EOF
- ERR GENERIC
- ERR MALFORMED PARAMS
- ERR PARCEL PERMISSIONS
- ERR RUNTIME PERMISSIONS
- ERR THROTTLED
- ESTATE ACCESS ALLOWED AGENT ADD
- ESTATE ACCESS ALLOWED AGENT REMOVE
- ESTATE ACCESS ALLOWED GROUP ADD
- ESTATE ACCESS ALLOWED GROUP REMOVE
- ESTATE ACCESS BANNED AGENT ADD
- ESTATE ACCESS BANNED AGENT REMOVE
- FALSE
- FORCE DIRECT PATH
- GAME CONTROL AXIS LEFTX
- GAME CONTROL AXIS LEFTY
- GAME CONTROL AXIS RIGHTX
- GAME CONTROL AXIS RIGHTY
- GAME CONTROL AXIS TRIGGERLEFT
- GAME CONTROL AXIS TRIGGERRIGHT
- GAME CONTROL BUTTON A
- GAME CONTROL BUTTON B
- GAME CONTROL BUTTON BACK
- GAME CONTROL BUTTON DPAD DOWN
- GAME CONTROL BUTTON DPAD LEFT
- GAME CONTROL BUTTON DPAD RIGHT
- GAME CONTROL BUTTON DPAD UP
- GAME CONTROL BUTTON GUIDE
- GAME CONTROL BUTTON LEFTSHOULDER
- GAME CONTROL BUTTON LEFTSTICK
- GAME CONTROL BUTTON MISC1
- GAME CONTROL BUTTON PADDLE1
- GAME CONTROL BUTTON PADDLE2
- GAME CONTROL BUTTON PADDLE3
- GAME CONTROL BUTTON PADDLE4
- GAME CONTROL BUTTON RIGHTSHOULDER
- GAME CONTROL BUTTON RIGHTSTICK
- GAME CONTROL BUTTON START
- GAME CONTROL BUTTON TOUCHPAD
- GAME CONTROL BUTTON X
- GAME CONTROL BUTTON Y
- HORIZONTAL
- HTTP ACCEPT
- HTTP BODY MAXLENGTH
- HTTP BODY TRUNCATED
- HTTP CUSTOM HEADER
- HTTP EXTENDED ERROR
- HTTP METHOD
- HTTP MIMETYPE
- HTTP PRAGMA NO CACHE
- HTTP USER AGENT
- HTTP VERBOSE THROTTLE
- HTTP VERIFY CERT
- INVENTORY ALL
- INVENTORY ANIMATION
- INVENTORY BODYPART
- INVENTORY CLOTHING
- INVENTORY GESTURE
- INVENTORY LANDMARK
- INVENTORY MATERIAL
- INVENTORY NONE
- INVENTORY NOTECARD
- INVENTORY OBJECT
- INVENTORY SCRIPT
- INVENTORY SETTING
- INVENTORY SOUND
- INVENTORY TEXTURE
- JSON APPEND
- JSON ARRAY
- JSON DELETE
- JSON FALSE
- JSON INVALID
- JSON NULL
- JSON NUMBER
- JSON OBJECT
- JSON STRING
- JSON TRUE
- KFM CMD PAUSE
- KFM CMD PLAY
- KFM CMD STOP
- KFM COMMAND
- KFM DATA
- KFM FORWARD
- KFM LOOP
- KFM MODE
- KFM PING PONG
- KFM REVERSE
- KFM ROTATION
- KFM TRANSLATION
- LAND LEVEL
- LAND LOWER
- LAND NOISE
- LAND RAISE
- LAND REVERT
- LAND SMOOTH
- LINK ALL CHILDREN
- LINK ALL OTHERS
- LINK ROOT
- LINK SET
- LINK THIS
- LIST STAT GEOMETRIC MEAN
- LIST STAT MAX
- LIST STAT MEAN
- LIST STAT MEDIAN
- LIST STAT MIN
- LIST STAT NUM COUNT
- LIST STAT RANGE
- LIST STAT STD DEV
- LIST STAT SUM
- LIST STAT SUM SQUARES
- LOOP
- LlGetGroup
- MASK BASE
- MASK EVERYONE
- MASK GROUP
- MASK NEXT
- MASK OWNER
- NAK
- NULL KEY
- OBJECT ATTACHED POINT
- OBJECT ATTACHED SLOTS AVAILABLE
- OBJECT BODY SHAPE TYPE
- OBJECT CHARACTER TIME
- OBJECT CLICK ACTION
- OBJECT CREATOR
- OBJECT DAMAGE
- OBJECT DAMAGE TYPE
- OBJECT DESC
- OBJECT GROUP
- OBJECT GROUP TAG
- OBJECT HEALTH
- OBJECT HOVER HEIGHT
- OBJECT LAST OWNER ID
- OBJECT NAME
- OBJECT OMEGA
- OBJECT OWNER
- OBJECT PATHFINDING TYPE
- OBJECT PHANTOM
- OBJECT PHYSICS
- OBJECT PHYSICS COST
- OBJECT POS
- OBJECT PRIM COUNT
- OBJECT PRIM EQUIVALENCE
- OBJECT RENDER WEIGHT
- OBJECT RETURN PARCEL
- OBJECT RETURN PARCEL OWNER
- OBJECT RETURN REGION
- OBJECT ROOT
- OBJECT ROT
- OBJECT RUNNING SCRIPT COUNT
- OBJECT SCRIPT MEMORY
- OBJECT SCRIPT TIME
- OBJECT SELECT COUNT
- OBJECT SERVER COST
- OBJECT STREAMING COST
- OBJECT TEMP ON REZ
- OBJECT TOTAL INVENTORY COUNT
- OBJECT TOTAL SCRIPT COUNT
- OBJECT UNKNOWN DETAIL
- OBJECT VELOCITY
- OPT AVATAR
- OPT CHARACTER
- OPT EXCLUSION VOLUME
- OPT LEGACY LINKSET
- OPT MATERIAL VOLUME
- OPT OTHER
- OPT STATIC OBSTACLE
- OPT WALKABLE
- PARCEL COUNT GROUP
- PARCEL COUNT OTHER
- PARCEL COUNT OWNER
- PARCEL COUNT SELECTED
- PARCEL COUNT TEMP
- PARCEL COUNT TOTAL
- PARCEL DETAILS AREA
- PARCEL DETAILS DESC
- PARCEL DETAILS FLAGS
- PARCEL DETAILS GROUP
- PARCEL DETAILS ID
- PARCEL DETAILS NAME
- PARCEL DETAILS OWNER
- PARCEL DETAILS SEE AVATARS
- PARCEL FLAG ALLOW ALL OBJECT ENTRY
- PARCEL FLAG ALLOW CREATE GROUP OBJECTS
- PARCEL FLAG ALLOW CREATE OBJECTS
- PARCEL FLAG ALLOW DAMAGE
- PARCEL FLAG ALLOW FLY
- PARCEL FLAG ALLOW GROUP OBJECT ENTRY
- PARCEL FLAG ALLOW GROUP SCRIPTS
- PARCEL FLAG ALLOW LANDMARK
- PARCEL FLAG ALLOW SCRIPTS
- PARCEL FLAG ALLOW TERRAFORM
- PARCEL FLAG LOCAL SOUND ONLY
- PARCEL FLAG RESTRICT PUSHOBJECT
- PARCEL FLAG USE ACCESS GROUP
- PARCEL FLAG USE ACCESS LIST
- PARCEL FLAG USE BAN LIST
- PARCEL FLAG USE LAND PASS LIST
- PARCEL MEDIA COMMAND AGENT
- PARCEL MEDIA COMMAND AUTO ALIGN
- PARCEL MEDIA COMMAND DESC
- PARCEL MEDIA COMMAND LOOP
- PARCEL MEDIA COMMAND LOOP SET
- PARCEL MEDIA COMMAND PAUSE
- PARCEL MEDIA COMMAND PLAY
- PARCEL MEDIA COMMAND SIZE
- PARCEL MEDIA COMMAND STOP
- PARCEL MEDIA COMMAND TEXTURE
- PARCEL MEDIA COMMAND TIME
- PARCEL MEDIA COMMAND TYPE
- PARCEL MEDIA COMMAND UNLOAD
- PARCEL MEDIA COMMAND URL
- PASS ALWAYS
- PASS IF NOT HANDLED
- PASS NEVER
- PASSIVE
- PATROL PAUSE AT WAYPOINTS
- PAY DEFAULT
- PAY HIDE
- PAYMENT INFO ON FILE
- PAYMENT INFO USED
- PERM ALL
- PERM COPY
- PERM MODIFY
- PERM MOVE
- PERM TRANSFER
- PERMISSION ATTACH
- PERMISSION CHANGE LINKS
- PERMISSION CONTROL CAMERA
- PERMISSION DEBIT
- PERMISSION OVERRIDE ANIMATIONS
- PERMISSION PRIVILEGED LAND ACCESS
- PERMISSION RETURN OBJECTS
- PERMISSION SILENT ESTATE MANAGEMENT
- PERMISSION TAKE CONTROLS
- PERMISSION TELEPORT
- PERMISSION TRACK CAMERA
- PERMISSION TRIGGER ANIMATION
- PI
- PI BY TWO
- PING PONG
- PRIM ALLOW UNSIT
- PRIM ALPHA MODE
- PRIM ALPHA MODE BLEND
- PRIM ALPHA MODE EMISSIVE
- PRIM ALPHA MODE MASK
- PRIM ALPHA MODE NONE
- PRIM BUMP BARK
- PRIM BUMP BLOBS
- PRIM BUMP BRICKS
- PRIM BUMP BRIGHT
- PRIM BUMP CHECKER
- PRIM BUMP CONCRETE
- PRIM BUMP DARK
- PRIM BUMP DISKS
- PRIM BUMP GRAVEL
- PRIM BUMP LARGETILE
- PRIM BUMP NONE
- PRIM BUMP SHINY
- PRIM BUMP SIDING
- PRIM BUMP STONE
- PRIM BUMP STUCCO
- PRIM BUMP SUCTION
- PRIM BUMP TILE
- PRIM BUMP WEAVE
- PRIM BUMP WOOD
- PRIM CLICK ACTION
- PRIM COLOR
- PRIM DAMAGE
- PRIM DESC
- PRIM FLEXIBLE
- PRIM FULLBRIGHT
- PRIM GLOW
- PRIM GLTF ALPHA MODE BLEND
- PRIM GLTF ALPHA MODE MASK
- PRIM GLTF ALPHA MODE OPAQUE
- PRIM GLTF BASE COLOR
- PRIM GLTF EMISSIVE
- PRIM GLTF METALLIC ROUGHNESS
- PRIM GLTF NORMAL
- PRIM HEALTH
- PRIM HOLE CIRCLE
- PRIM HOLE DEFAULT
- PRIM HOLE SQUARE
- PRIM HOLE TRIANGLE
- PRIM LINK TARGET
- PRIM MATERIAL
- PRIM MATERIAL FLESH
- PRIM MATERIAL GLASS
- PRIM MATERIAL LIGHT
- PRIM MATERIAL METAL
- PRIM MATERIAL PLASTIC
- PRIM MATERIAL RUBBER
- PRIM MATERIAL STONE
- PRIM MATERIAL WOOD
- PRIM MEDIA ALT IMAGE ENABLE
- PRIM MEDIA AUTO LOOP
- PRIM MEDIA AUTO PLAY
- PRIM MEDIA AUTO SCALE
- PRIM MEDIA AUTO ZOOM
- PRIM MEDIA CURRENT URL
- PRIM MEDIA FIRST CLICK INTERACT
- PRIM MEDIA HEIGHT PIXELS
- PRIM MEDIA HOME URL
- PRIM MEDIA PERM ANYONE
- PRIM MEDIA PERM GROUP
- PRIM MEDIA PERM NONE
- PRIM MEDIA PERM OWNER
- PRIM MEDIA PERMS CONTROL
- PRIM MEDIA PERMS INTERACT
- PRIM MEDIA WHITELIST
- PRIM MEDIA WHITELIST ENABLE
- PRIM MEDIA WIDTH PIXELS
- PRIM NAME
- PRIM NORMAL
- PRIM OMEGA
- PRIM PHANTOM
- PRIM PHYSICS
- PRIM PHYSICS SHAPE CONVEX
- PRIM PHYSICS SHAPE NONE
- PRIM PHYSICS SHAPE PRIM
- PRIM PHYSICS SHAPE TYPE
- PRIM POINT LIGHT
- PRIM POS LOCAL
- PRIM POSITION
- PRIM PROJECTOR
- PRIM REFLECTION PROBE
- PRIM REFLECTION PROBE BOX
- PRIM REFLECTION PROBE DYNAMIC
- PRIM REFLECTION PROBE MIRROR
- PRIM RENDER MATERIAL
- PRIM ROT LOCAL
- PRIM ROTATION
- PRIM SCRIPTED SIT ONLY
- PRIM SCULPT FLAG ANIMESH
- PRIM SCULPT FLAG INVERT
- PRIM SCULPT FLAG MIRROR
- PRIM SCULPT TYPE CYLINDER
- PRIM SCULPT TYPE MASK
- PRIM SCULPT TYPE MESH
- PRIM SCULPT TYPE PLANE
- PRIM SCULPT TYPE SPHERE
- PRIM SCULPT TYPE TORUS
- PRIM SHINY HIGH
- PRIM SHINY LOW
- PRIM SHINY MEDIUM
- PRIM SHINY NONE
- PRIM SIT TARGET
- PRIM SIZE
- PRIM SLICE
- PRIM SPECULAR
- PRIM TEMP ON REZ
- PRIM TEXGEN
- PRIM TEXGEN DEFAULT
- PRIM TEXGEN PLANAR
- PRIM TEXT
- PRIM TEXTURE
- PRIM TYPE
- PRIM TYPE BOX
- PRIM TYPE CYLINDER
- PRIM TYPE PRISM
- PRIM TYPE RING
- PRIM TYPE SCULPT
- PRIM TYPE SPHERE
- PRIM TYPE TORUS
- PRIM TYPE TUBE
- PROFILE NONE
- PROFILE SCRIPT MEMORY
- PUBLIC CHANNEL
- RAD TO DEG
- RC DATA FLAGS
- RC DETECT PHANTOM
- RC GET LINK NUM
- RC GET NORMAL
- RC GET ROOT KEY
- RC MAX HITS
- RC REJECT AGENTS
- RC REJECT LAND
- RC REJECT NONPHYSICAL
- RC REJECT PHYSICAL
- RC REJECT TYPES
- RCERR CAST TIME EXCEEDED
- RCERR SIM PERF LOW
- RCERR UNKNOWN
- REGION FLAG ALLOW DAMAGE
- REGION FLAG ALLOW DIRECT TELEPORT
- REGION FLAG BLOCK FLY
- REGION FLAG BLOCK TERRAFORM
- REGION FLAG DISABLE COLLISIONS
- REGION FLAG DISABLE PHYSICS
- REGION FLAG FIXED SUN
- REGION FLAG RESTRICT PUSHOBJECT
- REGION FLAG SANDBOX
- REMOTE DATA CHANNEL
- REMOTE DATA REPLY
- REMOTE DATA REQUEST
- REVERSE
- REZ DAMAGE
- REZ DAMAGE TYPE
- ROTATE
- SCALE
- SCRIPTED
- SIM STAT ACTIVE SCRIPT COUNT
- SIM STAT AGENT COUNT
- SIM STAT AGENT MS
- SIM STAT AGENT UPDATES
- SIM STAT AI MS
- SIM STAT ASSET DOWNLOADS
- SIM STAT ASSET UPLOADS
- SIM STAT CHILD AGENT COUNT
- SIM STAT FRAME MS
- SIM STAT IMAGE MS
- SIM STAT IO PUMP MS
- SIM STAT NET MS
- SIM STAT OTHER MS
- SIM STAT PACKETS IN
- SIM STAT PACKETS OUT
- SIM STAT PCT CHARS STEPPED
- SIM STAT PHYSICS FPS
- SIM STAT PHYSICS MS
- SIM STAT PHYSICS OTHER MS
- SIM STAT PHYSICS SHAPE MS
- SIM STAT PHYSICS STEP MS
- SIM STAT SCRIPT EPS
- SIM STAT SCRIPT MS
- SIM STAT SCRIPT RUN PCT
- SIM STAT SLEEP MS
- SIM STAT SPARE MS
- SIM STAT UNACKED BYTES
- SMOOTH
- SQRT2
- STATUS BLOCK GRAB
- STATUS BLOCK GRAB OBJECT
- STATUS BOUNDS ERROR
- STATUS CAST SHADOWS
- STATUS DIE AT EDGE
- STATUS DIE AT NO ENTRY
- STATUS INTERNAL ERROR
- STATUS MALFORMED PARAMS
- STATUS NOT FOUND
- STATUS NOT SUPPORTED
- STATUS OK
- STATUS PHANTOM
- STATUS PHYSICS
- STATUS RETURN AT EDGE
- STATUS ROTATE X
- STATUS ROTATE Y
- STATUS ROTATE Z
- STATUS SANDBOX
- STATUS TYPE MISMATCH
- STATUS WHITELIST FAILED
- STRING TRIM
- STRING TRIM HEAD
- STRING TRIM TAIL
- TARGETED EMAIL OBJECT OWNER
- TEXTURE BLANK
- TEXTURE DEFAULT
- TEXTURE MEDIA
- TEXTURE PLYWOOD
- TEXTURE TRANSPARENT
- TOUCH INVALID FACE
- TOUCH INVALID TEXCOORD
- TOUCH INVALID VECTOR
- TRAVERSAL TYPE
- TRUE
- TWO PI
- TYPE FLOAT
- TYPE INTEGER
- TYPE INVALID
- TYPE KEY
- TYPE ROTATION
- TYPE STRING
- TYPE VECTOR
- URL REQUEST DENIED
- URL REQUEST GRANTED
- VEHICLE ANGULAR DEFLECTION EFFICIENCY
- VEHICLE ANGULAR DEFLECTION TIMESCALE
- VEHICLE ANGULAR FRICTION TIMESCALE
- VEHICLE ANGULAR MOTOR DECAY TIMESCALE
- VEHICLE ANGULAR MOTOR DIRECTION
- VEHICLE ANGULAR MOTOR TIMESCALE
- VEHICLE BANKING EFFICIENCY
- VEHICLE BANKING MIX
- VEHICLE BANKING TIMESCALE
- VEHICLE BUOYANCY
- VEHICLE FLAG BLOCK INTERFERENCE
- VEHICLE FLAG CAMERA DECOUPLED
- VEHICLE FLAG HOVER GLOBAL HEIGHT
- VEHICLE FLAG HOVER TERRAIN ONLY
- VEHICLE FLAG HOVER UP ONLY
- VEHICLE FLAG HOVER WATER ONLY
- VEHICLE FLAG LIMIT MOTOR UP
- VEHICLE FLAG LIMIT ROLL ONLY
- VEHICLE FLAG MOUSELOOK BANK
- VEHICLE FLAG MOUSELOOK STEER
- VEHICLE FLAG NO DEFLECTION UP
- VEHICLE FLAG NO FLY UP
- VEHICLE HOVER EFFICIENCY
- VEHICLE HOVER HEIGHT
- VEHICLE HOVER TIMESCALE
- VEHICLE LINEAR DEFLECTION EFFICIENCY
- VEHICLE LINEAR DEFLECTION TIMESCALE
- VEHICLE LINEAR FRICTION TIMESCALE
- VEHICLE LINEAR MOTOR DECAY TIMESCALE
- VEHICLE LINEAR MOTOR DIRECTION
- VEHICLE LINEAR MOTOR OFFSET
- VEHICLE LINEAR MOTOR TIMESCALE
- VEHICLE REFERENCE FRAME
- VEHICLE TYPE AIRPLANE
- VEHICLE TYPE BALLOON
- VEHICLE TYPE BOAT
- VEHICLE TYPE CAR
- VEHICLE TYPE NONE
- VEHICLE TYPE SLED
- VEHICLE VERTICAL ATTRACTION EFFICIENCY
- VEHICLE VERTICAL ATTRACTION TIMESCALE
- VERTICAL
- ZERO ROTATION
- ZERO VECTOR