PRIM HEALTH

Description

Constant: integer PRIM_HEALTH = 52;

The integer constant PRIM_HEALTH has the value 52

Used to get or set the health of the object. Objects start with 0 health by default.

This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.

Caveats

  • Does not make this object scannable as a DAMAGEABLE object. For that you will need to add on_damage or final_damage events to the script on the object which will mark it as being able to process damage.


Related Articles

Constants

•  OBJECT_HEALTH

Functions

•  llGetHealth
•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams
•  llGetLinkPrimitiveParams

Articles

•  Combat2

Deep Notes

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Signature

integer PRIM_HEALTH = 52;