Not at target

Description

Event: not_at_target( ){ ; }

Triggered if an object has not yet reached the target set by the call to llTarget.

This event may be triggered multiple times if the target has not been reached.

Caveats


Examples

integer target_id;
vector target_pos;

default
{
    state_entry()
    {
        target_pos = llGetPos() + <5.0, 0.0, 0.0>;
        target_id = llTarget(target_pos, 0.5);
        llSetStatus(STATUS_PHYSICS, TRUE);
        llMoveToTarget(target_pos, 0.4);
    }
    at_target(integer tnum, vector targetpos, vector ourpos)
    {
        if (tnum == target_id)
        {
            llOwnerSay("object is within range of target");
            llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
            llOwnerSay("this is " + (string)llVecDist(targetpos, ourpos) + " meters from the target");
            llTargetRemove(target_id);
        }
    }
    not_at_target()
    {
        llOwnerSay(
            "not there yet - object is at " + (string)llGetPos() + 
            ", which is " + (string)llVecDist(target_pos, llGetPos()) + 
            " meters from the target (" + (string)target_pos + ")"
        );
    }
}

See Also

Events

•  at_target
•  at_rot_target
•  not_at_rot_target

Functions

•  llTarget – Setup a target position
•  llTargetRemove – Stop a target position
•  llRotTarget – Setup a target rotation
•  llRotTargetRemove – Stop a target rotation

Deep Notes

Signature

event void not_at_target(  );