Air Transportation

Second Norway and the largest airport

Air transportation is important for long distance. However, since teleporting is the most used way to travel, air transportation is more a hobby, a pleasure or a passion. Just like road, railway or sea transportation, 3 things are required: a vehicle (airplane, helicopter or a baloon), a place to rezz it (an airport, heliport or something improved for this purpose) and a route (air route). There is one major exception from this rule: Many residents visit various places without an airplane, by just flying, with or without wings.

Airports and related places

For small vehicles like a balloon or a helicopter, a rezz zone can be small: a road, rail or boat rezz zone is large enough. Many residents can rezz these vehicles at their own home. The following list includes all airports 'Second Life Geography' team found on the grid. Some of them are Protected Land, while some are private land, with a friendly owner that allows you to rezz a plane. There still are some airports created only for the owner (where vehicles cannot be rezzed) or created just for decorative or roleplay reasons.

NOTE: For the most up to date information on current airports in Second Life, please check out the Shergood Aviation Radar.

Continents

Blake Sea

Caledon - Winterfel

Corsica

Gaeta 5

Heterocera

IGBC Continent

Jeogeot

Nautilus

Premium South 3

Sansara

Satori

Zindra

Other Places

Austria Microcontinent

Yumix Microcontinent

North Megacluster

A025 Sim Cluster

A095 Sim Cluster

Phoenix Sim Cluster

A102 Sim Cluster

Undine - WWII Microcontinent

A120 Sim Cluster

A146 Sim Cluster

Prosperity Microcontinent

West Sansara Sim Cluster

Estate Sim Cluster

Unassociated Sims

This list is updated in January 30th 2014. Other airports might still exist.

Air Routes

Unlike cars and trains, air vehicles can fly to almost avery direction. Also, unlike real planes, SL air vehicles have two major problems: First, they cannot fly accross the intersim void and second, they cannot enter Land With Restricted Access. To avoid these two main problems, many pilots follow maps.

For continents (both Linden-owned and private-owned), there is Protected Land, that includes roads, railways and waterways. Sometimes, protected land might include parks and paths between parcels. Protected airways are in fact protected ground ways. One problem is that in some places, like Premium Continents, majority of parks have script restrictions, that can seriously affect a flying machine. For the Linden-owned continents (mainland), parcels of Abandoned Land can be used as an alternative way for air vehicles.

Very interesting is the fact that 28 airports are outside the continents, while 43 are inside continents. Flying in a Microcontinent is limited due to its size, but flying in a single sim (like in a Sim Cluster or in the Unassociated Sims) is something more simbolic. Even so, it shows that many residents have a great enthusiasm for flying machines.

Other Resources

There are a few materials available for continents:

These links include maps and descriptions of the airport locations. They show airports that 'Second Life Geography' team did not find, but there are also airports we found and are not on their maps.

See Also

Second Life Geography