Category:LSL FixMe
Articles in this category are missing parameters in their main template or have other template errors.
Examples of what could be fixed:
- Missing "desc" for constants.
- Missing "func_desc" for functions.
- Using the {{LSL Pathfinding alpha}} template.
Pages in category
- AGENT ATTACHMENTS
- AGENT BUSY
- AGENT CROUCHING
- AGENT IN AIR
- AGENT MOUSELOOK
- AGENT ON OBJECT
- AGENT SITTING
- AGENT TYPING
- ATTACH AVATAR CENTER
- ATTACH BACK
- ATTACH BELLY
- ATTACH CHEST
- ATTACH FACE JAW
- ATTACH FACE LEAR
- ATTACH FACE LEYE
- ATTACH FACE REAR
- ATTACH FACE REYE
- ATTACH FACE TONGUE
- ATTACH GROIN
- ATTACH HEAD
- ATTACH HIND LFOOT
- ATTACH HIND RFOOT
- ATTACH HUD BOTTOM
- ATTACH HUD BOTTOM LEFT
- ATTACH HUD BOTTOM RIGHT
- ATTACH HUD CENTER 1
- ATTACH HUD CENTER 2
- ATTACH HUD TOP CENTER
- ATTACH HUD TOP LEFT
- ATTACH HUD TOP RIGHT
- ATTACH LEFT PEC
- ATTACH LEYE
- ATTACH LFOOT
- ATTACH LHAND
- ATTACH LHAND RING1
- ATTACH LSHOULDER
- ATTACH LWING
- ATTACH MOUTH
- ATTACH NECK
- ATTACH NOSE
- ATTACH PELVIS
- ATTACH REYE
- ATTACH RFOOT
- ATTACH RHAND RING1
- ATTACH RHIP
- ATTACH RIGHT PEC
- ATTACH RLLEG
- ATTACH RSHOULDER
- ATTACH RWING
- ATTACH TAIL BASE
- ATTACH TAIL TIP
- CAMERA ACTIVE
- CAMERA BEHINDNESS ANGLE
- CAMERA BEHINDNESS LAG
- CAMERA DISTANCE
- CAMERA FOCUS
- CAMERA FOCUS LAG
- CAMERA FOCUS LOCKED
- CAMERA FOCUS OFFSET
- CAMERA FOCUS THRESHOLD
- CAMERA PITCH
- CAMERA POSITION
- CAMERA POSITION LAG
- CAMERA POSITION LOCKED
- CAMERA POSITION THRESHOLD
- CHARACTER ACCOUNT FOR SKIPPED FRAMES
- CLICK ACTION BUY
- CLICK ACTION DISABLED
- CLICK ACTION IGNORE
- CLICK ACTION NONE
- CLICK ACTION OPEN
- CLICK ACTION OPEN MEDIA
- CLICK ACTION PAY
- CLICK ACTION PLAY
- CLICK ACTION SIT
- CLICK ACTION TOUCH
- CLICK ACTION ZOOM
- CONTROL BACK
- CONTROL DOWN
- CONTROL FWD
- CONTROL LBUTTON
- CONTROL LEFT
- CONTROL ML LBUTTON
- CONTROL RIGHT
- CONTROL ROT LEFT
- CONTROL ROT RIGHT
- CONTROL UP
- Category:LSL Sculpted
- FORCE DIRECT PATH
- GAME CONTROL AXIS LEFTX
- GAME CONTROL AXIS LEFTY
- GAME CONTROL AXIS RIGHTX
- GAME CONTROL AXIS RIGHTY
- GAME CONTROL AXIS TRIGGERLEFT
- GAME CONTROL AXIS TRIGGERRIGHT
- GAME CONTROL BUTTON A
- GAME CONTROL BUTTON B
- GAME CONTROL BUTTON BACK
- GAME CONTROL BUTTON DPAD DOWN
- GAME CONTROL BUTTON DPAD LEFT
- GAME CONTROL BUTTON DPAD RIGHT
- GAME CONTROL BUTTON DPAD UP
- GAME CONTROL BUTTON GUIDE
- GAME CONTROL BUTTON LEFTSHOULDER
- GAME CONTROL BUTTON LEFTSTICK
- GAME CONTROL BUTTON MISC1
- GAME CONTROL BUTTON PADDLE1
- GAME CONTROL BUTTON PADDLE2
- GAME CONTROL BUTTON PADDLE3
- GAME CONTROL BUTTON PADDLE4
- GAME CONTROL BUTTON RIGHTSHOULDER
- GAME CONTROL BUTTON RIGHTSTICK
- GAME CONTROL BUTTON START
- GAME CONTROL BUTTON TOUCHPAD
- GAME CONTROL BUTTON X
- GAME CONTROL BUTTON Y
- HTTP ACCEPT
- HTTP CUSTOM HEADER
- HTTP EXTENDED ERROR
- HTTP METHOD
- HTTP MIMETYPE
- HTTP PRAGMA NO CACHE
- HTTP USER AGENT
- HTTP VERBOSE THROTTLE
- HTTP VERIFY CERT
- LAND LEVEL
- LAND LOWER
- LAND RAISE
- LAND REVERT
- LAND SMOOTH
- LSL Constants Style
- LSL Operators
- MASK BASE
- MASK EVERYONE
- MASK GROUP
- MASK NEXT
- MASK OWNER
- OBJECT PATHFINDING TYPE
- OBJECT ROOT
- OPT AVATAR
- OPT CHARACTER
- OPT EXCLUSION VOLUME
- OPT LEGACY LINKSET
- OPT MATERIAL VOLUME
- OPT OTHER
- OPT STATIC OBSTACLE
- OPT WALKABLE
- PERM ALL
- PERM COPY
- PERM MODIFY
- PERM MOVE
- PERM TRANSFER
- PERMISSION ATTACH
- PERMISSION CHANGE LINKS
- PERMISSION CONTROL CAMERA
- PERMISSION DEBIT
- PERMISSION OVERRIDE ANIMATIONS
- PERMISSION TAKE CONTROLS
- PERMISSION TRACK CAMERA
- PERMISSION TRIGGER ANIMATION
- PRIM BUMP BARK
- PRIM BUMP BLOBS
- PRIM BUMP BRICKS
- PRIM BUMP BRIGHT
- PRIM BUMP CHECKER
- PRIM BUMP CONCRETE
- PRIM BUMP DARK
- PRIM BUMP DISKS
- PRIM BUMP GRAVEL
- PRIM BUMP LARGETILE
- PRIM BUMP NONE
- PRIM BUMP SIDING
- PRIM BUMP STONE
- PRIM BUMP STUCCO
- PRIM BUMP SUCTION
- PRIM BUMP TILE
- PRIM BUMP WEAVE
- PRIM BUMP WOOD
- PRIM CAST SHADOWS
- PRIM MATERIAL FLESH
- PRIM MATERIAL METAL
- PRIM MATERIAL PLASTIC
- PRIM MATERIAL RUBBER
- PRIM MATERIAL STONE
- PRIM MATERIAL WOOD
- PRIM MEDIA ALT IMAGE ENABLE
- PRIM MEDIA AUTO LOOP
- PRIM MEDIA AUTO PLAY
- PRIM MEDIA AUTO SCALE
- PRIM MEDIA AUTO ZOOM
- PRIM MEDIA CURRENT URL
- PRIM MEDIA FIRST CLICK INTERACT
- PRIM MEDIA HEIGHT PIXELS
- PRIM MEDIA HOME URL
- PRIM MEDIA PERM ANYONE
- PRIM MEDIA PERM GROUP
- PRIM MEDIA PERM NONE
- PRIM MEDIA PERM OWNER
- PRIM MEDIA PERMS CONTROL
- PRIM MEDIA PERMS INTERACT
- PRIM MEDIA WHITELIST
- PRIM MEDIA WHITELIST ENABLE
- PRIM MEDIA WIDTH PIXELS
- RC DATA FLAGS
- RC DETECT PHANTOM
- RC GET LINK NUM
- RC GET NORMAL
- RC GET ROOT KEY
- RC MAX HITS
- RC REJECT AGENTS
- RC REJECT LAND
- RC REJECT NONPHYSICAL
- RC REJECT PHYSICAL
- RC REJECT TYPES
- RCERR CAST TIME EXCEEDED
- RCERR SIM PERF LOW
- RCERR UNKNOWN
- REMOTE DATA CHANNEL
- REMOTE DATA REPLY
- REMOTE DATA REQUEST
- SIM STAT ACTIVE SCRIPT COUNT
- SIM STAT AGENT COUNT
- SIM STAT AGENT MS
- SIM STAT AGENT UPDATES
- SIM STAT AI MS
- SIM STAT ASSET DOWNLOADS
- SIM STAT ASSET UPLOADS
- SIM STAT CHILD AGENT COUNT
- SIM STAT FRAME MS
- SIM STAT IMAGE MS
- SIM STAT IO PUMP MS
- SIM STAT NET MS
- SIM STAT OTHER MS
- SIM STAT PACKETS IN
- SIM STAT PACKETS OUT
- SIM STAT PCT CHARS STEPPED
- SIM STAT PHYSICS FPS
- SIM STAT PHYSICS MS
- SIM STAT PHYSICS OTHER MS
- SIM STAT PHYSICS SHAPE MS
- SIM STAT PHYSICS STEP MS
- SIM STAT SCRIPT EPS
- SIM STAT SCRIPT MS
- SIM STAT SCRIPT RUN PCT
- SIM STAT SLEEP MS
- SIM STAT SPARE MS
- SIM STAT UNACKED BYTES
- STATUS BOUNDS ERROR
- STATUS INTERNAL ERROR
- STATUS MALFORMED PARAMS
- STATUS NOT FOUND
- STATUS NOT SUPPORTED
- STATUS OK
- STATUS TYPE MISMATCH
- STATUS WHITELIST FAILED
- TYPE FLOAT
- TYPE INTEGER
- TYPE INVALID
- TYPE KEY
- TYPE ROTATION
- TYPE STRING
- TYPE VECTOR
- Template:Pathfinding LSL alpha
- URL REQUEST DENIED
- URL REQUEST GRANTED
- User:Strife Onizuka/Constant
- VEHICLE FLAG HOVER UP ONLY
- VEHICLE FLAG LIMIT MOTOR UP
- VEHICLE FLAG LIMIT ROLL ONLY
- VEHICLE FLAG MOUSELOOK BANK
- VEHICLE FLAG MOUSELOOK STEER
- VEHICLE FLAG NO DEFLECTION UP