Context Menu

Important: This is an unofficial guide for Second Life Viewer 1.23 helpfully compiled by Second Life Residents. Much of it does not apply to the current version of the SL Viewer (Viewer 7).

This page is part of the Second Life User's Manual, describing how the Viewer software works. Please see the main User's Manual page as a starting point.

Opening the Menus

If you click the right mouse button (RMB) (PC)or CMD-click (MAC) anywhere in the 3D view area, a context menu will appear. This menu is round and is often called the "pie" menu because of how it looks. The menu will change according to what you are pointing at (object, your avatar, another avatar, or land).

The descriptions below are clockwise starting from the top. Once the menu appears, sliding the mouse over one of the pie sections will highlight that item, and left-click will select that option. Any options not available for a given object or avatar will be greyed out.

Object Context Menus

Object Menu First Page

These menus are opened when you right click on an object in the 3D view area.

First Page:


Object Menu Second Page

Second Page:

Attach HUD Menu

The 8 locations are named for their default places on the screen, but items can be rearranged to suit by using the Right Click > Edit context menu, then the left green and top blue axis arrows. If the Viewer window is resized, HUDs can end up offscreen. They can be recovered by going into edit mode with any other HUD you can see, and then scroll mouse out to shrink the HUD view.


Object Menu Third Page

Third Page:


My Avatar Context Menu

My Avatar Menu

This menu is opened when you right-click on your own avatar in the 3D view area.


Other Avatar Context Menus

Other Avatar Menu First Page

These menus are opened when you right click on another avatar in the 3D view area.

First Page:


Other Avatar Menu Second Page

Second Page:


Land Context Menu

Land Menu

This menu is opened when you right click on the terrain in the 3D view area. You must click on the land itself, and not the floor of a building or other object at ground level, or the surface of the water. For underwater areas, you must move your camera view so you can click on the 'sea floor'.