How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa)
One of the jiras stated that we can add a user defined pivot point to mesh now. Do we have to do anything special to set it other than defining a different pivot in our 3d programs? - Asha
Can you update us on recent progress and what your priorities are right now? Anything you need us to test specifically?
Are we there yet?
Meeting Notes
[2011/03/14 10:59] Fancy Greeter: Nyx Linden has arrived! (Or, returned?)
[2011/03/14 11:00] Rusalka Writer: Or melted down.
[2011/03/14 11:06] draconis.neurocam (draconis.neurocam): prep needs a rebake
[2011/03/14 11:06] Nyx Linden: first topic: "How soon can we expect mesh sim merges in mono2-aware changes so we can unblock rollout of this neccessary fix? (Latif Khalifa) "
[2011/03/14 11:06] Prep Linden: prep is totally transparent...a good linden :-)
[2011/03/14 11:07] Nyx Linden: are those changes elsewhere on aditi?
[2011/03/14 11:07] Latif Khalifa: yes... and everybody is waiting on mesh since the script serialization is different and would mean corrupted scripts when teleporting fom mesh to non mesh sim on aditi
[2011/03/14 11:08] Nyx Linden: ok, I'll raise the point to our sim team. I'm not sure how soon they were planning on rolling out a new version
[2011/03/14 11:08] F L I P (flip.idlemind): Current sim version is 10.12.29.217968
[2011/03/14 11:08] F L I P (flip.idlemind): o.O
[2011/03/14 11:09] Don't Release (donot.release): new linkrules here would also be funny...
[2011/03/14 11:10] Nyx Linden: thanks for pointing that out Latif - I'll definitely let them know
[2011/03/14 11:10] Nyx Linden: not sure what the ETA is on that
[2011/03/14 11:11] Nyx Linden: topic 2: "One of the jiras stated that we can add a user defined pivot point to mesh now. Do we have to do anything special to set it other than defining a different pivot in our 3d programs? - Asha "
[2011/03/14 11:11] Prep Linden: You can change the pivot point by specify a node as "AssetPivot". The translation associated with that node is used as that assets pivot point instead of the default one. This is totally optional.
[2011/03/14 11:11] Prep Linden: CTS-297 has a sample asset that contains a sample user-defined pivot point.
[2011/03/14 11:11] Asha (ashasekayi.ra): Do you mean I'd have to set a node in the dae file by hand?
[2011/03/14 11:12] Prep Linden: nah - you can just create it as part of the visual scene - a node with no geometry.
[2011/03/14 11:12] Reed (reed.steamroller): hi there
[2011/03/14 11:12] Rusalka Writer: Aloha.
[2011/03/14 11:12] Asha (ashasekayi.ra): Hmm.. I think I'm thrown off by the terminology. Would that be a vertex in a program such as Blender?
[2011/03/14 11:12] Rex Cronon: that pivot is rotation center around which the mesh rotates?
[2011/03/14 11:12] Rex Cronon: hi
[2011/03/14 11:13] Prep Linden: rex: yes.
[2011/03/14 11:13] Bloodsong Termagant: whats a node when its not in a dae? is that like an obj group?
[2011/03/14 11:13] Asha (ashasekayi.ra): I mean there is nothing called a "node" in Blender... that I know of.
[2011/03/14 11:13] Asha (ashasekayi.ra): In Blender, you simply set the pivot point.
[2011/03/14 11:14] Reed (reed.steamroller): just think of everything as a node, thats how it is in maya
[2011/03/14 11:14] Reed (reed.steamroller): every joint, piece of geometry, etc etc etc
[2011/03/14 11:14] Prep Linden: reed: that's how i think of it -the end result.
[2011/03/14 11:14] Bloodsong Termagant: so it doesnt matter WHAT it is, as long as it has that name?
[2011/03/14 11:14] Prep Linden: being a node in the dae.
[2011/03/14 11:14] Asha (ashasekayi.ra): Or do you mean I'd make an empty mesh and name it AssetPivot in my file?
[2011/03/14 11:16] F L I P (flip.idlemind): The latest mesh viewer crashes if I try to enable lighting and shadows
[2011/03/14 11:16] Prep Linden: Asha: Look at the duck example in cts-297.
[2011/03/14 11:17] Prep Linden: flip: enter a jira or us.
[2011/03/14 11:17] Prep Linden: *for
[2011/03/14 11:17] Asha (ashasekayi.ra): I did. I must have missed the node mentioned.
[2011/03/14 11:18] Reed (reed.steamroller): neat focus is now drawn to where the mouse is, not where i alt click
[2011/03/14 11:18] Prep Linden: Asha: take a look at it and if you think it's setup correctly email it to me and I'll look it.
[2011/03/14 11:18] Asha (ashasekayi.ra): Ok, I'll give it a try later today. :)
[2011/03/14 11:18] Prep Linden: okey dokey. next.
[2011/03/14 11:19] Nyx Linden: next topic: "Can you update us on recent progress and what your priorities are right now? Anything you need us to test specifically? "
[2011/03/14 11:19] F L I P (flip.idlemind): How do you enable the depth of field thing again? When I installed the latest viewer all my settings got reverted (which is why lighting and shadows is off in the first place)
[2011/03/14 11:19] Nyx Linden: I'm focusing on performance testing, bug hunting, and accounting changes
[2011/03/14 11:19] Rusalka Writer: ARC?
[2011/03/14 11:19] Nyx Linden: yep, ARC is a part of that
[2011/03/14 11:20] Rusalka Writer: Groovy.
[2011/03/14 11:20] Nyx Linden: need some test data on meshes vs prims, but making good progress
[2011/03/14 11:20] Prep Linden: I'm focusing on import bugs, some avatar rigging issues etc...
[2011/03/14 11:20] Reed (reed.steamroller): wow my arc is 29
[2011/03/14 11:21] Rusalka Writer: Mine's a lot lower, too.
[2011/03/14 11:21] Nyx Linden: are you guys running the latest? I didn't think I had merged in my latest changes yet
[2011/03/14 11:21] Reed (reed.steamroller): yeah just downloaded it
[2011/03/14 11:21] Rusalka Writer: I am now. Last week I was on an old one from early January.
[2011/03/14 11:22] Nyx Linden: ok, I'll take a look at what's in there. Don't expect the numbers to be accurate yet
[2011/03/14 11:22] Reed (reed.steamroller): k
[2011/03/14 11:22] Rusalka Writer: I've gone from 400K to 3K. I like it, but it feels undeserved.
[2011/03/14 11:22] Nyx Linden: it probably is :)
[2011/03/14 11:23] Aki (aki.shichiroji): my poor hair :(
[2011/03/14 11:23] bigjr Slade: sy if im ask why you return from 2.7.xx to 2.5.xx ?
[2011/03/14 11:23] Aki (aki.shichiroji): time to revisit how i make things i guess.
[2011/03/14 11:23] Nyx Linden: that's what I like to hear Aki :)
[2011/03/14 11:23] Rusalka Writer: It's tricky to run at a moving target.
[2011/03/14 11:24] Nyx Linden: Right - which is why I want to make better progress on this soon
[2011/03/14 11:24] Rusalka Writer: Appreciated.
[2011/03/14 11:24] Nyx Linden: but once I do and it gets some traction, I'd appreciate some help making sure the new system is reasonable and helpful in creating more efficient content :)
[2011/03/14 11:25] Vivienne Daguerre: I am working on a more complex mesh clothing article for men, so it may be a good test of it
[2011/03/14 11:25] Vivienne Daguerre: should have it done soon
[2011/03/14 11:25] F L I P (flip.idlemind): Where is ARC? I can't seem to find it
[2011/03/14 11:25] Reed (reed.steamroller): a bannana hammock?
[2011/03/14 11:25] Reed (reed.steamroller): :)
[2011/03/14 11:25] Vivienne Daguerre: /me laughs
[2011/03/14 11:25] Vivienne Daguerre: no,
[2011/03/14 11:25] Asha (ashasekayi.ra): >.>
[2011/03/14 11:25] Aki (aki.shichiroji): if i recall correctly, there was a revisiting ARC article posted, some time back, right? should we consider the criteria on that page changed?
[2011/03/14 11:25] Rusalka Writer: I need to work on a new armature. One I can call my own.
[2011/03/14 11:26] Nyx Linden: on that note we're getting a bit off topic I think :)
[2011/03/14 11:26] Rusalka Writer: Pony.
[2011/03/14 11:26] Bloodsong Termagant: which latest version am i supposed to be looking for now? the 2.5 developer?
[2011/03/14 11:26] Nyx Linden: Aki - I haven't updated the wiki page recently
[2011/03/14 11:26] draconis.neurocam (draconis.neurocam): Second Life 2.5.3 (223637) is the latest
[2011/03/14 11:26] Nyx Linden: next topic: "Are we there yet? " Nope :)
[2011/03/14 11:27] Vivienne Daguerre: If there is time for other questions, I have one...
[2011/03/14 11:27] Nyx Linden: happy pi day indeed! I made some pies for the occasion :)
[2011/03/14 11:27] Vivienne Daguerre: in this mesh outfit I am wearing I let the client do the LOD for me
[2011/03/14 11:27] Rusalka Writer: Oh noes...
[2011/03/14 11:27] Reed (reed.steamroller): so now that the agenda is done, do we play poker or something?
[2011/03/14 11:28] Vivienne Daguerre: If I make LODs for my next one, do I have to weight each one, or just the high rez one?
[2011/03/14 11:28] Reed (reed.steamroller): or how about eye spy
[2011/03/14 11:28] Asha (ashasekayi.ra): Just the high rez one
[2011/03/14 11:28] Nyx Linden: we take any last minute questions but otherwise the lindens get back to work so we can get done sooner )
[2011/03/14 11:28] Vivienne Daguerre: thank you :D
[2011/03/14 11:28] Nyx Linden: * :)
[2011/03/14 11:28] Reed (reed.steamroller): i spy with my little eye....
[2011/03/14 11:28] Bloodsong Termagant: if i have a dae that crashes the viewer, to whom should i send it?
[2011/03/14 11:28] Reed (reed.steamroller): post it on the jira
[2011/03/14 11:28] Prep Linden: bloodsong: file a jira.
[2011/03/14 11:28] Rex Cronon: only 30 minutes today?
[2011/03/14 11:28] Bloodsong Termagant: all righty, thanks again :)
[2011/03/14 11:29] Nyx Linden: attaching it to a jira should be fine Bloodsong - you can make it a private attachment if you don't want it shared
[2011/03/14 11:29] Asha (ashasekayi.ra): yw :)
[2011/03/14 11:29] Nyx Linden: Rex: if we've gotten through all the topics and questions, yes
[2011/03/14 11:29] Bloodsong Termagant: bueno. but i will test it with this 2.5, since i was using 2.7
[2011/03/14 11:29] Don't Release (donot.release): ok, who again f**ed up the dev sbapshot page, no changes to see and changesets leads to 404 pages
[2011/03/14 11:29] Boy Genius (zslash.cyberstar): question: will we ever have rigged static mesh? um what i mean is, animated mesh kinda like uuid swatching for sculpts
[2011/03/14 11:30] Asha (ashasekayi.ra): Anyone have the link to the download page for latest viewers?
[2011/03/14 11:30] Asha (ashasekayi.ra): Thank you
[2011/03/14 11:30] Vivienne Daguerre: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
[2011/03/14 11:30] Nyx Linden: Boy Genius - you mean rigged non-avatar meshes?
[2011/03/14 11:30] Boy Genius (zslash.cyberstar): nyx: yes
[2011/03/14 11:32] Don't Release (donot.release): did you see mine?
[2011/03/14 11:33] Vivienne Daguerre: shouts: Rodvik tweeted that there should be some announcement this month about the timetable for mesh release. Where is the best place to watch for that?
[2011/03/14 11:33] Asha (ashasekayi.ra): Heya Jennifer :)
[2011/03/14 11:33] Jennifur Vultee: hi Ash
[2011/03/14 11:33] Rusalka Writer: Twitter?
[2011/03/14 11:33] Jennifur Vultee: can't see you...everything is a blur
[2011/03/14 11:33] Vivienne Daguerre: it is getting confusing with information coming out of Twitter, Facebook and the blogs...
[2011/03/14 11:33] Nyx Linden: Vivienne - any marjor announcements for the project should be on the blogs and/or forums
[2011/03/14 11:33] Boy Genius (zslash.cyberstar): i feel famous on rod's twitter, he tweeted my vid on utube XD
[2011/03/14 11:33] Vivienne Daguerre: thank you
[2011/03/14 11:34] Vivienne Daguerre: did you make that vehicle Boy?
[2011/03/14 11:34] Nyx Linden: and we'll bring topics up at usergroup meetings of course :)
[2011/03/14 11:34] Boy Genius (zslash.cyberstar): no a friend did :) i just filmed
[2011/03/14 11:34] Nyx Linden: ok I think that's it?