Mesh/Archive/2011-04-11

Agenda

  1. Where do the prim counts in the edit floater and those used for parcel content audit come from? [Drongle McMahon]
  2. Friday's tweak for depth of field completely broke the effect when entering camera fly mode with the Space Navigator. Specifically, it reverses the effect and it doesn't focus where the mouse cursor is. The way you had it, not having to click to focus when in camera fly mode, gave an amazing range of effects for movies and pictures. With this tweak the depth of field is useless with the Space Navigator  :((( [Angel Alphaville]
  3. Will it be made possible to drag/drop a texture on a rigged mesh that you're currently wearing? And tweak other settings via edit if it's modifiable-again, while you're wearing it? [Krystal Silverweb]
  4. Is there an explanation somewhere of the different parameter settings in the Auto Generate(LOD) section? [Krystal Silverweb]
  5. What's with the draconian mesh costs? [Chaos Borkotron]
  6. Will we ever have the rendering metadata that allowed you to see the dimensions of sculpt textures back in the client? Draconis Neurocam 11:13, 11 April 2011 (PDT)
  7. Is Charlar made of plywood or cheese?


Meeting Notes

* [2011/04/11 11:10] Charlar Linden: First item: Where do the prim counts in the edit floater and those used for parcel content audit come from? [Drongle McMahon]

* [2011/04/11 11:17] Charlar Linden: Friday's tweak for depth of field completely broke the effect when entering camera fly mode with the Space Navigator. Specifically, it reverses the effect and it doesn't focus where the mouse cursor is. The way you had it, not having to click to focus when in camera fly mode, gave an amazing range of effects for movies and pictures. With this tweak the depth of field is useless with the Space Navigator :((( [Angel Alphaville]

* [2011/04/11 11:20] Charlar Linden: next: Will it be made possible to drag/drop a texture on a rigged mesh that you're currently wearing? And tweak other settings via edit if it's modifiable-again, while you're wearing it? [Krystal Silverweb]

* [2011/04/11 11:22] Charlar Linden: next: Is there an explanation somewhere of the different parameter settings in the Auto Generate(LOD) section? [Krystal Silverweb]

* [2011/04/11 11:31] Charlar Linden: next item: What's with the draconian mesh costs? [Chaos Borkotron] -- 'draconion'? Really?

* [2011/04/11 11:47] Charlar Linden: Will we ever have the rendering metadata that allowed you to see the dimensions of sculpt textures back in the client? Draconis Neurocam 11:13, 11 April 2011 (PDT)

* [2011/04/11 11:50] Charlar Linden: Is Charlar made of plywood or cheese?

 mJointMap["mPelvis"] = "mPelvis";
 mJointMap["mTorso"] = "mTorso";
 mJointMap["mChest"] = "mChest";
 mJointMap["mNeck"] = "mNeck";
 mJointMap["mHead"] = "mHead";
 mJointMap["mSkull"] = "mSkull";
 mJointMap["mEyeRight"] = "mEyeRight";
 mJointMap["mEyeLeft"] = "mEyeLeft";
 mJointMap["mCollarLeft"] = "mCollarLeft";
 mJointMap["mShoulderLeft"] = "mShoulderLeft";
 mJointMap["mElbowLeft"] = "mElbowLeft";
 mJointMap["mWristLeft"] = "mWristLeft";
 mJointMap["mCollarRight"] = "mCollarRight";
 mJointMap["mShoulderRight"] = "mShoulderRight";
 mJointMap["mElbowRight"] = "mElbowRight";
 mJointMap["mWristRight"] = "mWristRight";
 mJointMap["mHipRight"] = "mHipRight";
 mJointMap["mKneeRight"] = "mKneeRight";
 mJointMap["mAnkleRight"] = "mAnkleRight";
 mJointMap["mFootRight"] = "mFootRight";
 mJointMap["mToeRight"] = "mToeRight";
 mJointMap["mHipLeft"] = "mHipLeft";
 mJointMap["mKneeLeft"] = "mKneeLeft";
 mJointMap["mAnkleLeft"] = "mAnkleLeft";
 mJointMap["mFootLeft"] = "mFootLeft";
 mJointMap["mToe