| [12:03]
|
Wolfpup (wolfpup.lowenhar)
|
Wolfpup doing his best impression of a HAL9000 computer 'Hello Dave'
|
| [12:04]
|
Tammy Nowotny
|
my voixe just crashed
|
| [12:04]
|
Rusalka Writer
|
Try wearing one of the new avis— the Ferrari, the Volkswagen— How's copyright clearance going on those?
|
| [12:04]
|
davep (runitai.linden)
|
no, text only
|
| [12:04]
|
davep (runitai.linden)
|
charlie forgot to go to group chat
|
| [12:04]
|
EzY McAlpine
|
hehe
|
| [12:05]
|
davep (runitai.linden)
|
(we talk among ourselves behind your back during the user group)
|
| [12:05]
|
Charlar Linden
|
Oops!
|
| [12:05]
|
EzY McAlpine
|
lol
|
| [12:05]
|
Rusalka Writer
|
Well, Prep was lurking behind the fireplace.
|
| [12:05]
|
Rusalka Writer
|
Yeah, ask the Invisible Lawyer, Jeffrey or whatever.
|
| [12:05]
|
Prep Linden
|
yoyo folks
|
| [12:05]
|
Yuzuru (yuzuru.jewell)
|
I can't see Charlar and Prep...
|
| [12:05]
|
Wolfpup (wolfpup.lowenhar)
|
i have some thing but i do not know if it would be right to discuss here though
|
| [12:05]
|
Charlar Linden
|
Ok, let's start
|
| [12:05]
|
Rusalka Writer
|
I have some links to Ferrari, I could ask them.
|
| [12:06]
|
Charlar Linden
|
First item:
|
| [12:06]
|
Charlar Linden
|
1: Experiment (physics weight) indicates that physics shape type is now silently switched to Convex Hull when any object dimension is less than 0.5m. Can you confirm this and/or provide more information on this? [Drongle McMahon]
|
| [12:07]
|
Charlar Linden
|
Yes, i believe this is true.
|
| [12:07]
|
Charlar Linden
|
as for adding detail, do you have specific questions?
|
| [12:08]
|
Charlar Linden
|
I believe it's efficiency related...
|
| [12:08]
|
Drongle McMahon
|
Just why it changed ... used to be a smaller limit, I think?
|
| [12:08]
|
Yuzuru (yuzuru.jewell)
|
I couldn't check it, because my display turned black when i checked render metadata - physics shape..
|
| [12:08]
|
Charlar Linden
|
I can get more info later and post to forum.
|
| [12:08]
|
Drongle McMahon
|
ok
|
| [12:09]
|
Charlar Linden
|
Nyx knows more specifics, and he's out today
|
| [12:09]
|
Tammy Nowotny
|
here egoes
|
| [12:09]
|
Drongle McMahon
|
I guess Falcon might put it in his promised new documentation.
|
| [12:09]
|
Rusalka Writer
|
We like talk of documentation.
|
| [12:09]
|
Charlar Linden
|
he might
|
| [12:10]
|
Charlar Linden
|
next?
|
| [12:10]
|
Charlar Linden
|
2.Is there or will there be a limit on how far shadows will be projected down to the ground apart from setting View Distance to minimum. eg: Runitai's sim wide mesh landscape/road on MSB21 at 200m AGL casts shadows over entire sims. Will there be a fixed limit on projection of shadows onto the ground on the mainland to stop skyboxes showing up and blocking the sun/moon but allowing greater horizontal visibility? [Chodai Yoshikawa] (OK not strictly mesh but as we are using next generation sims/viewers this is going to be the norm?)
|
| [12:10]
|
davep (runitai.linden)
|
There's no plan to add a limit at this time
|
| [12:10]
|
Rusalka Writer
|
Hmmm.
|
| [12:11]
|
davep (runitai.linden)
|
whenever I try, it creates uglier artifacts than shadows from far away
|
| [12:11]
|
davep (runitai.linden)
|
(like the shadow just disappears and reappears seamingly randomly at some distances)
|
| [12:12]
|
Yuzuru (yuzuru.jewell)
|
Is it depends on display distance?
|
| [12:12]
|
davep (runitai.linden)
|
unfortunately, no -- the sim interest list isn't z-aware
|
| [12:12]
|
davep (runitai.linden)
|
and for shadows to stay consistant as you move the camera around, the shadow camera needs to include all objects the viewer is aware of
|
| [12:12]
|
EzY McAlpine
|
what about a "do not generate shadows" tickbox for prims
|
| [12:13]
|
davep (runitai.linden)
|
that would be good, but would require a protocol change to include the information (the existing protocol does send a flag for this, but it's defunct)
|
| [12:13]
|
Drongle McMahon
|
Who crashed me?
|
| [12:14]
|
Rusalka Writer
|
You know too much, Mr. McMahon.
|
| [12:14]
|
Rusalka Writer
|
It had to be done.
|
| [12:14]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
well that was crashtastic
|
| [12:15]
|
Charlar Linden
|
related to collision - we got permission to post this Havok doc: http://community.secondlife.com/t5/English-Knowledge-Base/Best-practices-for-creating-efficient-collision-volumes/ta-p/984115
|
| [12:15]
|
Charlar Linden
|
next
|
| [12:16]
|
Charlar Linden
|
3. Is the license of the llm file of the Viewer LGPL? Or is it CC BY 3.0? I sent a e-mail to Nyx, but I have no reply. [Yuzuru Jewell]
|
| [12:16]
|
Charlar Linden
|
I'll follow up with Nyx.
|
| [12:17]
|
Yuzuru (yuzuru.jewell)
|
Please tell about it to Nyx..
|
| [12:17]
|
Charlar Linden
|
I will
|
| [12:17]
|
davep (runitai.linden)
|
all this missing body parts in the crowd is kinda disconcerting -- is that a bug or just incomplete content?
|
| [12:17]
|
Yuzuru (yuzuru.jewell)
|
Thank you.
|
| [12:17]
|
Charlar Linden
|
and we'll get an answer to you all. I need to look it up.
|
| [12:18]
|
Rusalka Writer
|
What missing parts?
|
| [12:18]
|
Mikki Miles
|
it happens all the time
|
| [12:18]
|
Yuzuru (yuzuru.jewell)
|
OK. thank you.
|
| [12:18]
|
Lazy (lazy.spectre)
|
seems to happen alot in this sim,things just stop downloading
|
| [12:18]
|
Yuzuru (yuzuru.jewell)
|
I can't see some body parts..
|
| [12:18]
|
Drongle McMahon
|
Charlar was visible before I crashed .... now gone
|
| [12:18]
|
Tammy Nowotny
|
happening to me; but I assumed it was on my end.
|
| [12:19]
|
davep (runitai.linden)
|
like, Mikki miles has no legs or upper arms
|
| [12:19]
|
Skygirl Kline
|
I am seeing a few
|
| [12:19]
|
Jusden Jonstone
|
i seem to see most everyone just fine:)
|
| [12:19]
|
Yuzuru (yuzuru.jewell)
|
I can't see Charlar and Prep.
|
| [12:19]
|
Maxwell Graf
|
im thinking that must be an alpha
|
| [12:19]
|
Skygirl Kline
|
mikki and Yabusaka
|
| [12:19]
|
Graham Dartmouth
|
I see plenty of missing parts
|
| [12:19]
|
davep (runitai.linden)
|
Vivienne has no thighs
|
| [12:19]
|
Skygirl Kline
|
alphas prop
|
| [12:20]
|
Rusalka Writer
|
I see the problem with Mikki, and can't see Vivienne's knees, but everybody else is fine.
|
| [12:20]
|
Maxwell Graf
|
hey oob
|
| [12:20]
|
oobscure (opensource.obscure)
|
oobscure waves
|
| [12:20]
|
Vivienne Daguerre
|
you are not seeing my mesh skirt then... and are seeing alpha'd areas of my avatar
|
| [12:20]
|
Fenix Eldritch
|
Yabusaka's got some oddity going on with her hands forearms and neck too..
|
| [12:20]
|
Rusalka Writer
|
I see the skirt.
|
| [12:21]
|
davep (runitai.linden)
|
better than not seeing the skirt and seeing the alpha'd parts
|
| [12:21]
|
Vivienne Daguerre
|
oh my.... grins
|
| [12:21]
|
Yabusaka Loon
|
I'm wearing mesh body + mesh clothing with alpha
|
| [12:21]
|
Charlar Linden
|
and moving on
|
| [12:21]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
hmmm half rezzed people, missing chair things below me, voice not working yep i am in for a good day on SL
|
| [12:21]
|
Yuzuru (yuzuru.jewell)
|
I can see Vivienne's legs and hands and head.
|
| [12:21]
|
Graham Dartmouth
|
prep's toes are missing too
|
| [12:21]
|
Charlar Linden
|
4. Why is it that the default name of the object name of uploaded mesh was changed into "mesh model" from the geometry name of the Collada file? [Yuzuru Jewell]
|
| [12:21]
|
Yabusaka Loon
|
might be z-buffering error?
|
| [12:21]
|
Rusalka Writer
|
Ah, so I think I'm seeing all the mesh.
|
| [12:22]
|
davep (runitai.linden)
|
oh, that's an SLM bug
|
| [12:22]
|
davep (runitai.linden)
|
we cache what you uploaded last and reload that
|
| [12:22]
|
davep (runitai.linden)
|
and the cahced version doesn't include the original name
|
| [12:22]
|
Tammy Nowotny
|
the clock in the veiwer toolbar is 12 seconds slow
|
| [12:22]
|
Yuzuru (yuzuru.jewell)
|
uuu
|
| [12:22]
|
Tammy Nowotny
|
I filed a Jira on this the last time I was at one of these meetings--- but it was marked "Will Not Fix."
|
| [12:22]
|
Yuzuru (yuzuru.jewell)
|
next version wlll be changed?
|
| [12:23]
|
Yuzuru (yuzuru.jewell)
|
updated?
|
| [12:23]
|
davep (runitai.linden)
|
Yuzuru: probably not next version -- of the bugs we have to fix, that one is kinda low priority
|
| [12:23]
|
Yuzuru (yuzuru.jewell)
|
It is important to write tutorials.
|
| [12:24]
|
Rusalka Writer
|
Agrees.
|
| [12:24]
|
Charlar Linden
|
Tammy - we have that as part of another item, scheduled for a follow up release
|
| [12:24]
|
davep (runitai.linden)
|
I see -- kk, will try to get that fixed soon
|
| [12:24]
|
Tammy Nowotny
|
TY, it's not a big deal, probably
|
| [12:25]
|
Yuzuru (yuzuru.jewell)
|
Thank you, Runitai.
|
| [12:25]
|
Charlar Linden
|
next item
|
| [12:25]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
ah there we go i see people and objects now
|
| [12:25]
|
Charlar Linden
|
5. Is it correct that any sculpt added into a linkset containing mesh will be accounted as mesh and no longer as a single sculpt prim? [Eleanora Newell]
|
| [12:25]
|
Bunnie Mills
|
awww
|
| [12:25]
|
Rusalka Writer
|
Dang.
|
| [12:26]
|
davep (runitai.linden)
|
it's currently true, but we're talking about changing that behavior, but it probably will be the way it is now for the first release
|
| [12:26]
|
Rusalka Writer
|
Will ARC be ready for the first release?
|
| [12:27]
|
Charlar Linden
|
Not currently, but very soon after. It's important to us.
|
| [12:27]
|
Rusalka Writer
|
To would-be avatar creators, too.
|
| [12:27]
|
Charlar Linden
|
absolutely
|
| [12:27]
|
Bizzy Cooljoke
|
Hello everyone. I have created a car in the mesh grid which the parts equaled 14 prims before i linked them. Once the items were linked together they were 42 prims? Anybody know why it is doing this?
|
| [12:27]
|
Rusalka Writer
|
Groovy. Send it with the pony.
|
| [12:28]
|
Charlar Linden
|
That's all the agenda items...
|
| [12:28]
|
Vivienne Daguerre
|
I snuck in one more...
|
| [12:28]
|
Charlar Linden
|
oh dear
|
| [12:28]
|
Vivienne Daguerre
|
hehe
|
| [12:28]
|
Charlar Linden
|
Answer - no.
|
| [12:28]
|
Vivienne Daguerre
|
I have been good for so long, I just had to do it...
|
| [12:28]
|
Charlar Linden
|
guess what teh question is
|
| [12:29]
|
Charlar Linden
|
We are getting close. It's always darkest before the dawn
|
| [12:29]
|
Charlar Linden
|
:-)
|
| [12:29]
|
Mesh Release
|
13 days to mesh fpr main grid ?
|
| [12:29]
|
davep (runitai.linden)
|
Bizzy: toss me a copy of the car?
|
| [12:29]
|
Rusalka Writer
|
July of which year?
|
| [12:29]
|
Yuzuru (yuzuru.jewell)
|
Thank you for upload fee reduction
|
| [12:29]
|
Eleanora Newell
|
has mesh been selectively released yet on the main grid?
|
| [12:29]
|
Rusalka Writer
|
Is there a mesh sim you'd most like us to crash?
|
| [12:29]
|
Vivienne Daguerre
|
Yes, fees are much more reasonable, thank you :D
|
| [12:29]
|
Charlar Linden
|
The blog post said we were aiming for July (of this year for all the smartasses), and we're still on track.
|
| [12:30]
|
Drongle McMahon
|
Are there any show-stoppers left?
|
| [12:30]
|
Rusalka Writer
|
; )
|
| [12:30]
|
Angel (angel.alphaville)
|
cheers for this Lindens
|
| [12:30]
|
Yuzuru (yuzuru.jewell)
|
It is good news for low polygon mesh.
|
| [12:30]
|
Wolfpup (wolfpup.lowenhar)
|
i have a question concerning mesh and opensource
|
| [12:30]
|
Bunnie Mills
|
some documentation is urgent to have : )
|
| [12:30]
|
Vincent Nacon
|
half way there
|
| [12:30]
|
Skygirl Kline
|
lol
|
| [12:30]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
can i run a book on that date? oh wait gambling is banned sigh
|
| [12:30]
|
Vincent Nacon
|
good thing my birthday is on 30th this month, make it count!
|
| [12:30]
|
Tammy Nowotny
|
what will happen during the yeras when the old residents refuse to switch viewers?
|
| [12:30]
|
Rusalka Writer
|
Are you killing 1.23 at last?
|
| [12:30]
|
Charlar Linden
|
THe lowered cost is for our initial rollout, btw.
|
| [12:31]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
please kill 1.23
|
| [12:31]
|
Charlar Linden
|
Rusalka, et al - is that somethign you all want?
|
| [12:31]
|
EzY McAlpine
|
yeah we noticed the upload cost has gone down on stuff
|
| [12:31]
|
Charlar Linden
|
killing 1.x?
|
| [12:31]
|
Drongle McMahon
|
You mean it's going up later?
|
| [12:31]
|
Rusalka Writer
|
So upload every bit of mesh crap as fast as we can when it goes to the main grid?
|
| [12:31]
|
Vivienne Daguerre
|
No, let it die a natural death
|
| [12:31]
|
Rusalka Writer
|
Noted.
|
| [12:31]
|
Wolfpup (wolfpup.lowenhar)
|
if 1.23 is killed then about 66% of all TPV's will no longer function
|
| [12:31]
|
Fenix Eldritch
|
which cose was that? Upload or PE?
|
| [12:31]
|
Skygirl Kline
|
it will take a year or so for mesh to cover main grid
|
| [12:31]
|
Angel (angel.alphaville)
|
well, you gained back at least 10 people from me when I told them the good news
|
| [12:31]
|
Rusalka Writer
|
1.23 has become a religion. Kill it with fire.
|
| [12:32]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
wait its for the "inital" roll out is there a time frame of when it will go back up and should we upload like crazy not to get stung afterwards
|
| [12:32]
|
Eleanora Newell
|
what is the cost now?
|
| [12:32]
|
Charlar Linden
|
Rusalka - I'd advise skipping the crappy mesh and focusing on your good stuff. :-)
|
| [12:32]
|
Drongle McMahon
|
The L$150 was mad.
|
| [12:32]
|
Rusalka Writer
|
Dang.
|
| [12:32]
|
Charlar Linden
|
We're testing
|
| [12:32]
|
Rusalka Writer
|
Where can I get good stuff?
|
| [12:32]
|
Rusalka Writer
|
All I have is my stuff. : (
|
| [12:32]
|
EzY McAlpine
|
So the upload charges as they are at present a not the final costs then?
|
| [12:33]
|
Yuzuru (yuzuru.jewell)
|
The upload fee was reduced.
|
| [12:33]
|
Charlar Linden
|
Costs may change once we're fully rolled out to all of maingrid.
|
| [12:33]
|
davep (runitai.linden)
|
Bizzy: I get 140 unlinked and 117 linked
|
| [12:33]
|
Rusalka Writer
|
I wasn't even seeing prim counts on the main grid last week.
|
| [12:33]
|
Yuzuru (yuzuru.jewell)
|
up or down?
|
| [12:33]
|
Drongle McMahon
|
I need to put my agenda question back
|
| [12:33]
|
Charlar Linden
|
I wanted to help make it easy for you all to put all your good stuff up in august
|
| [12:33]
|
Bizzy Cooljoke
|
hmmmmm
|
| [12:34]
|
Graham Dartmouth
|
so we have a speculative market as to when to upload?
|
| [12:34]
|
Rusalka Writer
|
On the land I can't afford, I guess.
|
| [12:34]
|
Tammy Nowotny
|
this sounds like a scheme to get us spending L$ againagain
|
| [12:34]
|
Tammy Nowotny
|
naybe we cd have a market in upload credits
|
| [12:34]
|
Rusalka Writer
|
Are you going to have a mesh display sim on the main grid?
|
| [12:34]
|
Charlar Linden
|
tammy, did you stop spending $L?
|
| [12:34]
|
Bizzy Cooljoke
|
vertices dave?
|
| [12:34]
|
Tammy Nowotny
|
well, I try to get others to pay me,
|
| [12:35]
|
Rusalka Writer
|
I share this goal.
|
| [12:35]
|
Drongle McMahon
|
If you put it back up, it costs 80x as much to upload 64 meshes separately as uploading them together and unlinking. That was ridiculous.
|
| [12:35]
|
Wolfpup (wolfpup.lowenhar)
|
you can't spend them if you do not have them in the first place :)
|
| [12:35]
|
Charlar Linden
|
We'll announce what's going to happen with the Maingrid channels very soon.
|
| [12:35]
|
Tammy Nowotny
|
I buy & sell land a lot... but buying stuff--- not that often, really.
|
| [12:35]
|
Vivienne Daguerre
|
*bounces up and down!*
|
| [12:35]
|
davep (runitai.linden)
|
Bizzy: about 11 thousand triangles
|
| [12:35]
|
Bizzy Cooljoke
|
ok
|
| [12:35]
|
MaxTux Wonder
|
runitai, charlar, what about: https://jira.secondlife.com/browse/SH-1960
|
| [12:35]
|
MaxTux Wonder
|
when will be fixed?
|
| [12:35]
|
Charlar Linden
|
Drongle - We got your feedback, and we're trying to incorporate it.
|
| [12:36]
|
Rusalka Writer
|
*clutches remaining tier close*
|
| [12:36]
|
Skygirl Kline
|
wow i have to be certified to upload now
|
| [12:36]
|
davep (runitai.linden)
|
MaxTux: it's not on the schedule yet
|
| [12:37]
|
Skygirl Kline
|
(behind the times sorry)
|
| [12:37]
|
davep (runitai.linden)
|
so probably post initial release
|
| [12:37]
|
MaxTux Wonder
|
i see, thanks
|
| [12:37]
|
Rusalka Writer
|
You have to pass the Limit-LL's-Liability Test first.
|
| [12:37]
|
Skygirl Kline
|
ok )
|
| [12:37]
|
AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
|
which is all NO, No you cant, no you should not answers ;)
|
| [12:38]
|
Rusalka Writer
|
Just assume you can't use or mention anybody else's anything and you'll do fine.
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| [12:38]
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Drongle McMahon
|
I hope having z as well as x & y dimensions on the uploader is on the schedule :-)
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| [12:38]
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Skygirl Kline
|
yep
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| [12:38]
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Rusalka Writer
|
Pay no attention to the new vehicle avatars.
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| [12:38]
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Maxwell Graf
|
Dave, I put up the jira request for a mesh deformer, as you requested.
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| [12:38]
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Vincent Nacon
|
Bad Rusalka
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| [12:38]
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Maxwell Graf
|
*nudge*
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| [12:38]
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Rusalka Writer
|
I gotta be me.
|
| [12:39]
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Rusalka Writer
|
Although there is an appeal to being a Ferrari F-40.
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| [12:39]
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Maniac Choche
|
without mesh deformer it will be really hard for the customers ..
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| [12:39]
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Maniac Choche
|
i vote for this with both hands
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| [12:40]
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Rusalka Writer
|
We could just sell mesh No Modify, Don't Touch It, This Means You!
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| [12:40]
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Maniac Choche
|
:)))
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| [12:40]
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Mikki Miles
|
that's why we don't get extra bones - not to be able to vote with four hands
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| [12:40]
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Maniac Choche
|
haha
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| [12:40]
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Vivienne Daguerre
|
hehe
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| [12:40]
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Maxwell Graf
|
maniac has mesh jazz hands. THose count more.
|
| [12:41]
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Rusalka Writer
|
So will we be having a mesh release party?
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| [12:41]
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Charlar Linden
|
Anyone here going to SLCC?
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| [12:41]
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Vivienne Daguerre
|
no, we will all be too busy uploading, :P hehe
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| [12:41]
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Rusalka Writer
|
With cake and ponies?
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| [12:41]
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Yuzuru (yuzuru.jewell)
|
it is like Kannon-with-One-Thousand-Arms.
|
| [12:42]
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Rusalka Writer
|
SLCC? The real-life conference?
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| [12:42]
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MaxTux Wonder
|
please lindens take a look on this too, i think is a severe issue:
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| [12:42]
|
Charlar Linden
|
y
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| [12:42]
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MaxTux Wonder
|
https://jira.secondlife.com/browse/CTS-701
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| [12:42]
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Rusalka Writer
|
I was at SFO last week. That's as close as I got.
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| [12:42]
|
Charlar Linden
|
looking...
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| [12:42]
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Yuzuru (yuzuru.jewell)
|
I want to join it. But it is very far..
|
| [12:43]
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Rusalka Writer
|
I'd go if I had a bunny suit.
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| [12:43]
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Vivienne Daguerre
|
I am hoping we don't have to wait for SLCC for release :P
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| [12:43]
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Maniac Choche
|
i confirm the this jira too, it happed to me today
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| [12:43]
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Charlar Linden
|
I think we have an internal item for CTS-701 already
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| [12:43]
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MaxTux Wonder
|
oh i did a duplicate? sorry :D
|
| [12:44]
|
MaxTux Wonder
|
will be fixed?
|
| [12:44]
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Drongle McMahon
|
Internal means we can't see it, usually.
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| [12:44]
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Wolfpup (wolfpup.lowenhar)
|
is there going to be any hope for OS developers when mesh gose live?
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| [12:44]
|
Maniac Choche
|
btw does Joint position check box works at all ? I tried with it and without it on a mesh with moved joins and i see no difference. I stil lcan control both from my apparance sliders?
|
| [12:44]
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Vincent Nacon
|
not likely, Wolf
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| [12:44]
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Prep Linden
|
maniac: it does
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| [12:44]
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Charlar Linden
|
drongle - I know
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| [12:45]
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davep (runitai.linden)
|
Maniac: it clearly worked for donot.release
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| [12:45]
|
Maniac Choche
|
in the preview all looks fine, but i though this "locks" the join positions
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| [12:45]
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Rusalka Writer
|
Works for me. I think.
|
| [12:45]
|
Maniac Choche
|
hmm
|
| [12:45]
|
Prep Linden
|
Move one of your bones and export it - you should see a differeence in the preview window.
|
| [12:45]
|
Maniac Choche
|
maybe the problem is in my tv :)
|
| [12:45]
|
Charlar Linden
|
When we triage we'll probably link them up. I'm not sure it's as clearcut as 701 says
|
| [12:45]
|
Prep Linden
|
time go from analog to digital then.
|
| [12:45]
|
Rusalka Writer
|
Is the Mac Open GL bug fixed? I haven't tried it yet.
|
| [12:45]
|
Maniac Choche
|
yep i did that , my hands was made longer , but i can still change them from apparance
|
| [12:46]
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davep (runitai.linden)
|
Rusalka: still working on it
|
| [12:46]
|
Rusalka Writer
|
Groovy.
|
| [12:46]
|
Yabusaka Loon
|
Is there an update for Linden AV mesh license?
|
| [12:46]
|
Rusalka Writer
|
Didn't want to crash the meeting.
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| [12:46]
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davep (runitai.linden)
|
somebody said something about open source?
|
| [12:46]
|
Rusalka Writer
|
Yes, what about the armature?
|
| [12:46]
|
Charlar Linden
|
I don't have an update for you Yabusaka
|
| [12:46]
|
Yabusaka Loon
|
k
|
| [12:47]
|
Rusalka Writer
|
Since there's no choice about using the armature at present.
|
| [12:47]
|
Charlar Linden
|
I'll have to post on the forum
|
| [12:47]
|
Wolfpup (wolfpup.lowenhar)
|
yes me runtinai
|
| [12:47]
|
Wolfpup (wolfpup.lowenhar)
|
Wolfpup is an OS dev
|
| [12:47]
|
davep (runitai.linden)
|
what's the concern?
|
| [12:47]
|
Yabusaka Loon
|
It would be good if we could download Linden AV mesh file with skinning & morphs
|
| [12:48]
|
Maniac Choche
|
http://wiz-bg.blogspot.com/
|
| [12:48]
|
Yabusaka Loon
|
especially for mesh clothing makers (if any)
|
| [12:48]
|
Wolfpup (wolfpup.lowenhar)
|
the fact that a mesh viewer has no upload or decode of mesh
|
| [12:48]
|
Wolfpup (wolfpup.lowenhar)
|
when not built by LL
|
| [12:48]
|
Maniac Choche
|
this have versions for max , maya and blender with weighting and etc
|
| [12:48]
|
davep (runitai.linden)
|
it should have decode, just not upload
|
| [12:48]
|
davep (runitai.linden)
|
and I *think* we just got a patch that enalbes upload, but with poor convex decomposition
|
| [12:48]
|
Yuzuru (yuzuru.jewell)
|
To use it, I want to know the license..
|
| [12:49]
|
davep (runitai.linden)
|
the only non-opensource part of mesh is centered around convex hull generation and conversion from convex hulls to renderable meshes
|
| [12:49]
|
Yabusaka Loon
|
Thanks Maniac but I think Linden should provide them if they are expecting clothing designer or AV parts creator to use more mesh
|
| [12:49]
|
Wolfpup (wolfpup.lowenhar)
|
well this weekend i started work on open-105
|
| [12:49]
|
davep (runitai.linden)
|
so the physics shape display won't work, and most of the physics tab won't work, but the rest should work
|
| [12:49]
|
Maniac Choche
|
Yabusaka it will be hard because of the software versions
|
| [12:50]
|
Wolfpup (wolfpup.lowenhar)
|
https://jira.secondlife.com/browse/OPEN-105
|
| [12:50]
|
Yuzuru (yuzuru.jewell)
|
So llm files of viewer is LGPL, isn't it?
|
| [12:50]
|
Maniac Choche
|
but u r right :)
|
| [12:51]
|
Charlar Linden
|
OK, folks - I hve to run to another meeting. Davep and Prep may hang out for a bit longer; Thanks everyone for attending!
|
| [12:51]
|
Rusalka Writer
|
Aloha!
|
| [12:51]
|
Maniac Choche
|
cya :)
|