Mesh/Archive/2012-04-23

Agenda

  1. For a simple mesh, triangles in the same mesh and with the same material, when textured with a transparent texture, appear to be rendered in the order the triangles appear in the collada file. This can be used to vercome the alpha-sorting-glitch. Would it be correct to assume this is because the triangles are submitted to opengl in that order? If so, is the rendering code guaranteed to always submit triangles to opengl in the order they appear in the collada file, in particular for more complex meshes? Drongle McMahon
  2. {repeat from last week 'cos I missed it and there's no transcipt} Any progress on fixing SVC-7727? Drongle McMahon

Meeting Notes