Mesh Caching test

Scope

The Mesh Cache saved to VFS. The purpose of this test is to confirm that Mesh data is being cached where expected and when objects are in the cache those objects are retrieved from the cache and not re-requested. Also that expected behavior is occurring when the Mesh Cache is empty and full and any performance differences when viewing cached data.

Confirm Mesh Cache Tests

Using Show Render Display

Note: Because the first 4 kb of a mesh is fetched and cached when getting the header, if the whole mesh is under 4 kbytes subsequent loads just pull from the cache (or if some LOD of the mesh fits in the first 4 KB) and no additional data is written to the cache for that mesh. Important to take this into account when confirming expected values in the Show Render display.

Using VFS

Performance

Meshes Linked to Prims

Rigged mesh