Mesh/Troubleshooting


To troubleshoot your model, please make sure your model complies with these guidelines.

If the problem you're having isn't covered here, please check the tool-specific pages on this wiki and the mesh forum.

Help with finding your viewer log file for info on errors can be found here: http://wiki.secondlife.com/wiki/Debug_Help#Where_do_I_find_my_SecondLife.log_file.3F

COLLADA file format

We support the COLLADA 1.4 specification.

Export triangles

We support triangles and polygons, not nurbs, surface patches, etc.

Import Errors

Errors upon importing a mesh usually result in the high level of detail being blank and the message "missing required level of detail" appearing in the importer window. Details about the error can usually be found in the SecondLife.log file.

Below is a list of error messages:

Skin weights

We support up to 4 influences per vertex.

Rigging

Your skeleton names and hierarchy must match the Second Life avatar skeleton.

Note: The following was pulled directly from the XML file mentioned in the above link. It includes an extra "head" bone (mSkull) which is, I believe, where the avatar's hair rest and the "skull" attachment point resides, and the mToeLeft and mToeRight bones, which are more than I expected to exist on the foot as I've been wanting a toe bone for years. I haven't tested if these are usable, animating bones yet. -Stickman 18:21, 20 June 2011 (PDT)

That is, your skeleton should include the following bones:

Torso and Head

Arms

Legs

Model size

If the model you're importing is too small or too big, please check the unit settings in your modeling software.

Axis

In Second Life, the Z-axis is the vertical axis.