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Mono/2008-02-08
Mono/2008-02-08
APinkSwan Beauchamp : Hiya
Periapse Linden : Hi, folks. I'm going to disable scripts in this region only for the next hour
Daten Thielt : nps were here for the meeting anywho
Rex Cronon : hello everybody
Daten Thielt : hi there
Daten Thielt : Periapse how do we pronounce your name?
Periapse Linden : Hello, Rex
APinkSwan Beauchamp : Howdy
Rex Cronon : is this the place where the mono office hours?
Daten Thielt : yup
Periapse Linden : It's pronounced perry-apps
Daten Thielt : :D pink was right, thanks
APinkSwan Beauchamp : lol
Periapse Linden : just call me peri ;-)
APinkSwan Beauchamp : Daten was right now
Daten Thielt : so we sit on the floor or we get seats? lol
Daten Thielt : is this in chat or voice?
Rex Cronon : r u a vampire hunter?
Periapse Linden : This will be chat, since I want to be able to post the transcript
Daten Thielt : good poin
Daten Thielt : t
Periapse Linden : feel free to rez yourself a chair ;-)
Periapse Linden : If only one could say that in real world meetings...
Daten Thielt : yea lol BYOC
APinkSwan Beauchamp : lol
Daten Thielt : already on BYOB <Jd actualy>
APinkSwan Beauchamp : Oh boy
Periapse Linden : This sim has been crashing a lot today. so give me a minute to turn off scripting
APinkSwan Beauchamp : kk
Daten Thielt : np
Daten Thielt : only takes 4 clicks :D:
Daten Thielt : 5*
Periapse Linden : done
Daten Thielt : something tells me the meeting isent going to be to big today
Periapse Linden : well, first I had to go into god mode.
APinkSwan Beauchamp : ooo...God mode
Daten Thielt : ahh :D lindens should have EM powers
Daten Thielt : less clicks
Periapse Linden : Yeah, small group
Rex Cronon : was there an office hour on wednesday?
Feynt Mistral : Yay, I finally got into the sim.
Feynt Mistral : It's denying teleport entry for some reason.
Periapse Linden : The one on Wednesday morning is at 8am SLT
Rex Cronon : i logged directly into this sim
Periapse Linden : Welcome, Feynt
Daten Thielt : want a chair Peri?
Daten Thielt : lol
Periapse Linden : That's ok, I sit all day long. The standing is good for my legs ;-)
Feynt Mistral : >D
Daten Thielt : hehe
APinkSwan Beauchamp : lol
Daten Thielt : i think ive only got about 3 questions, maby more when i think of them
Feynt Mistral : I wasn't able to attend the meeting on Tuesday, but thankfully all 7 of my questions were answered.
Periapse Linden : Well, I want to start by mentioning that we do two office hours every weeki
Feynt Mistral : Unfortunatelly 4 of them were passed off to "ask Babbage during the office hours" >D
Periapse Linden : The wednesday one is at 8am SLT so that EU residents can attend
Daten Thielt : i am EU lol
Daten Thielt : but i sleep on an american time lime
Daten Thielt : line*
Periapse Linden : Daten -- I guess it's only 11pm or so for you?
Feynt Mistral : I know that feeling, I'm EST but I sleep PST times. >)
Daten Thielt : yea england lol
Daten Thielt : hehe
Daten Thielt : ok ill shutup now and let ya talk
Periapse Linden : Well, that's where Babbage and Scouse live.
Periapse Linden : They work out of our Brighton UK office
Daten Thielt : i want to work as a linden but my app hasent been seen to i dont think
Periapse Linden : So right about now I'm guessing they're at the pub. :-)
Daten Thielt : i love concierge work
Daten Thielt : lol yea
Daten Thielt : friday
Feynt Mistral : Woot, pub night.
Periapse Linden : We can use this time for several things.
Periapse Linden : If you have questions I will either answer them
Periapse Linden : or if they are too technical for my poor PM brain, I'll bring them up with the developers and get back to you
APinkSwan Beauchamp : That's a challenge...Love those!
Periapse Linden : Also, if you have specific bugs you've discovered and JIRAfyed
Feynt Mistral : I'll be getting those same 4 passed on to Babbage I guess. >D
Daten Thielt : lol
Rex Cronon : where can i find the transcript from wednesday?
Periapse Linden : we can discuss repro and priority for getting them fixed.
Periapse Linden : No challenge, APinkSwan -- it's far too easy to go over my head.
Feynt Mistral : >D
APinkSwan Beauchamp : lol
Periapse Linden hasn't written a line of professional code since 1998
Daten Thielt : ouch
Daten Thielt : no offence but why you ?
Periapse Linden : I'm the PM for the project.
Daten Thielt : Ahh
Feynt Mistral : That's ok, coding is like bike riding. After 10 years you just keep falling off until you break something. >D
Daten Thielt : lmao!
APinkSwan Beauchamp : ahahahaahahaha
Daten Thielt : oke just tell me when i can shoot with questions
Periapse Linden : Hey, Saijanai, welcome
Periapse Linden : Daten, go ahead
Daten Thielt : ok first question, When can we expect to be able to send our regions in for Mono testing
Periapse Linden : Oh, someone asked about the Wednesday transcript. I'll look for it.
Daten Thielt : on either main or beta grid
Rex Cronon : oh, and could it be possible that the following page can have the links to all the transcripts, new and old: https://wiki.secondlife.com/wiki/Mono
Feynt Mistral : I read in Tuesday's transcript that loading the Mono engine along side the LSL VM wouldn't be hard, but that'd be after Havok comes out.
Periapse Linden : Good question, Daten. The havok4 beta seems to have created this expectation, no?
Daten Thielt : yea just a bit
APinkSwan Beauchamp : For sure
Feynt Mistral nods
Daten Thielt : there is a sim inpaticular i wana get here
Periapse Linden : We never used to do this. But it's been a great success for havok4
Daten Thielt : i loved it me and pink have about7 of our regions on H4
Periapse Linden : I'm not sure though that the same applies for Mono. I'll explain in a bit.
Periapse Linden : But first: We don't currently have plans to schedule regions to bring up in Mono-enabled, nor do we yet have plans for going to agni.
Periapse Linden : We're still in the "stop the bleeding" phase for Mono. Just look at the meta issue, or the table Saijanai has made of all the bugs
Periapse Linden : But next month we should be talking about next steps.
Periapse Linden : So let me get your opinions on scheduling regions to bring up in Mono.
APinkSwan Beauchamp : NOw
Periapse Linden : Realize that scripts and physics are different.
Feynt Mistral : >D
Feynt Mistral : Now.
Periapse Linden : Bringing up a sim in Havok4 makes everything Havok4
Feynt Mistral would like a month after havok 4.
Daten Thielt : I can see that bringing mono whilst H4 is up could be probllmatic but i would love to see the change in script MS,
Periapse Linden : But with Mono you stil have to recompile to use the new VM
Daten Thielt : dose mono currently have more or less bugs than H4?
Periapse Linden : I haven't checked Havok4 lately...
Daten Thielt : still that entire vichel system
Periapse Linden : We have several dozen
Daten Thielt : lol
Periapse Linden : So, given that you still have to recompile all your scripts (that you want to test) to Mono, is there stil benefit to bringing a region up under Mono?
Periapse Linden : Why not just rez objects here in a Sandbox, since you have to recompile a selection anyway?
Daten Thielt : well im a lag conciouse person, all the sims i manage MUST be under 5.0 MS in script time else i go nuts, i would love to be able to see the change in MS when mono is involved, im not sure weather its possible for the Devs to make a button to reset all scripts in a region but that could helo
Daten Thielt : help*
Periapse Linden : Anyone have an opinion on that? I
Periapse Linden : Ah, Daten. That's my next discussion point.
Rex Cronon : how about if this sim was at least half damage anabled?
Saijanai Kuhn : shameless plug: https://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Mono_issues
Daten Thielt : thanks saijanai
Periapse Linden : Ah, Rex -- good point. I want to get a water sim, a damage sim (or parcels), and a teen grid sim running Mono
Periapse Linden : Hopefully next week. It's hard because the Havok4 beta is still running, and they pretty much own this grid.
Rex Cronon : i think rausch would make a good choice
Periapse Linden : I managed to get this one host, so that's four regions.
Periapse Linden : Not Jesse?
Daten Thielt : that sux, i would happily say here use mine lol
Periapse Linden : lol
Saijanai Kuhn : Periapse, I mentioned thisidea to Sidewinder. IF there's a hard time getting people to host mono sims on the main grid, offer them an incentive of being on a publicly available list (optional)
Rex Cronon : hi sai
APinkSwan Beauchamp : I can understand H4 taking precedence since it is on the main grid though.
Daten Thielt : i mean mono and H4 together are a mean combination of lag reducing
Daten Thielt : lol
Rex Cronon : why don't u want h4 and mono together?
Daten Thielt : je my point
Feynt Mistral : Mmm, food.
Saijanai Kuhn : combinations of errors make it harder to test for bugs...
Daten Thielt : true
Rex Cronon : was typing at same time as u:)
Periapse Linden : Eventually we will merge the codelines of Havok4 and Mono and see what weird coupling we obtain.
APinkSwan Beauchamp : I agree Saiijanai
Squirrel Wood : Hello!
Daten Thielt : Heya
Rex Cronon : hi
Periapse Linden : I talked about it with sidewinder a month ago and we just smiled and thought "No, we're not ready for that yet"
Daten Thielt crosses his legs, NOT MY NUTS!
Periapse Linden : Heya, Squirrel.
Squirrel Wood : ^^
Saijanai Kuhn : hey, if sidewinder wants to make a few of his H4 grids also mono... ;-)
Daten Thielt : sidewinder is a sim hog?
Periapse Linden : So that's why for now at least we aren't going to do the region scheduling for Mono here.
Feynt Mistral : Morning Squirrel.
Daten Thielt : better to be safe than sorry
Periapse Linden : We can re-examine it after Havok4 finishes with this grid.
Saijanai Kuhn : though you need to leave at least 1 or 2 H4 sims here to test for reagion crossing issues
Periapse Linden : So if you have good reasons why it would benefit you to bring up region X under Mono please contribute to those discussions
Daten Thielt : can i ask next quesioon?
Squirrel Wood : simple: to test mono scripts and vehicles on h4 ?
Feynt Mistral : >)
Periapse Linden : Squirrel, we're talking about bringing up regions under Mono, not havok4
Feynt Mistral : Actually I have a good reason Periapse: There are some scripts in Serenity Woods which will never be converted to Mono, as the creators are gone or simply unavailable.
Daten Thielt : A good reason for me would be Protoball
APinkSwan Beauchamp : I think Peri is looking for something more specific...:)
Feynt Mistral : Those of us scripters for the sim however would like to test our creations recompiled under Mono to see what impact it would have on the sim combined with the current LSL2 scripts.
Daten Thielt : ja!
Periapse Linden : Feynt. Ok - so I think I see the problem. What you seem to really be asking for is a way to automatically turn all of a regions scripts over to Mono bytecode
Daten Thielt : that sounds righ
Daten Thielt : t
Feynt Mistral : Well that would also be nice, but it's more that we want to see if our scripts will affect the script time enough to make a difference.
Feynt Mistral : Or if we should be scrapping the old scripted objects and replace them.
Periapse Linden : We (the Studio Blighty Mono team) are really dubious about automatically converting scripts to Mono.
Periapse Linden : For a lot of reasons:
Periapse Linden : 1) Scripts will all reset
Periapse Linden : 2) Really old, legacy scripts may not compile, work correctly, and the scripter may not be available
Daten Thielt : Dose this mean recompile scripts button will work finaly?
Feynt Mistral : An issue with our sim, which we understand.
Periapse Linden : 3) It may be that you scripters want to maintain control over your bytecode.
Daten Thielt : yes!
Feynt Mistral : At the same time, I think it would be nice for the object owner to be able to recompile scripted objects on a per object basis.
Rex Cronon : but, won't lsl be abandoned eventually, so if that happens legacy scripts wil vanish too
Periapse Linden : If we automatically convert we rob you of the opportunity to test and sell a new Mono version
Daten Thielt : true
Periapse Linden : and 4) we don't have plans to eliminate the LSL2 VM.
Periapse Linden : so there is no need.
APinkSwan Beauchamp : AH....Okay....this is making sense to me now.
Daten Thielt : but dose that not mean 40% of old items wont work due to inactive creators?
Feynt Mistral : As a scripter, I can gleefully say that I would not be so shallow as to require someone to buy the same product compiled under a different VM. >)
Saijanai Kuhn : well, if it compiles the first time, sure. But what if rewrites are needed?
Periapse Linden : Feynt - but think about it. What if there are slight differences in behavior?
Feynt Mistral : /
Periapse Linden : It may be really simple to recompile your script to Mono, but *testing* it is labor that you might want to recoup.
Rex Cronon : i am not sure i understand point #3, what do u mean we want to maintain control over the bytecode
Periapse Linden : What I'm talking about now, Rex.
Daten Thielt : Rex we dont want to release our scripts open sorce
Daten Thielt : lol
Daten Thielt is wrnong then
Squirrel Wood : there are quite a number of products which are not intended to be reset
Periapse Linden : You might want to be reimbursed for the effort of recompiling and testing your scripts under mono
Squirrel Wood : doing so will break the scripts and functionality on those
Periapse Linden : yes, Squirrel,
Periapse Linden : so that's why we're afraid to do an automatic conversion to Mono
Periapse Linden : We prefer to leave it up to the scripters like yourselves.
Periapse Linden : Some may release Mono versions free to all customers. Others will charge for it.
Squirrel Wood : though there are products out there that have been scripted by people who either have left SL or have moved on to another plane of existence
Feynt Mistral : Yay crashing. I believe that's what this beta is here for, to make LSL Mono work like the LSL2 VM.
Periapse Linden : Next question?
Daten Thielt : ok second question, Ive been working closeley with some animators to make less laggy animation scripts, but the minimum we could acheeve was 0.200 when in use, will mono decrease this?
Feynt Mistral : If a product I've made doesn't work right after converting, I would make a newer version available for free.
Squirrel Wood : animations.. use multiple scripts ?
Periapse Linden : Daten, as far as I know none of our benchmarks used animation calls.
Thunder Rahja : the event delay in prior LSL was about 0.13. Mono seems to be reduced to 0.05, thereabouts.
Daten Thielt : so why do animations cause up to 0.800 MS when sat on in script time
Periapse Linden : This would be good to get into our benchmarks
Feynt Mistral : Oh, on a related topic, will Mono affect the timing to rez things?
Periapse Linden : Daten -- that sounds like an awful lot of wasted time. Please file a JIRA.
Periapse Linden : I'll make sure it gets looked at.
Daten Thielt : will do
Periapse Linden : Feynt -- I belive most of the time for rezzing is downloading the assets. If that's true then no change.
Feynt Mistral : And on another related note, for shielding specifically, will sensor calls trigger faster for an llRezObject call to put a barrier in the path of an object?
Squirrel Wood : A decent number of scripts running tight loops (not using timers, not using llSleep) will slow down mono considerably. up to the point of near standstill
Feynt Mistral didn't mean fully rezzed with textures, he meant a prim object appears in world faster.
Thunder Rahja : you talking about a while(1) loop? @ Squirrel
Saijanai Kuhn : thats odd. NOt working
Squirrel Wood : for example
Feynt Mistral : Seems like scripts are disabled.
Thunder Rahja : in this region they are.
Rex Cronon : scripts are off here and now, sai
Periapse Linden : I disabled scripts in this region just for this hour
Saijanai Kuhn : ah, OK. So muchforst multi-taskin
Feynt Mistral : Heh
Periapse Linden : I didn't want any crashies
Saijanai Kuhn : makes the sense
Feynt Mistral : Or griefing.
Periapse Linden : that too
Periapse Linden : Feynt -- I don't think there is any direct speedup. But it's easy for you to test it yourself, no?
Feynt Mistral : Not specifically, but I can find a "friend" to take some pot shots at me. >D
Periapse Linden : lol.
Daten Thielt : I hear that with mono some other languages may be possible but, do linden labs think its a good idea, LSL is a simple language and with very little c++ knowlage i learnt it in under a year, but if for example c++ was able, it would screw some people over, i cant get my head around big languages and more advance code means us who only know LSL will downfall
Feynt Mistral : LSL won't disappear.
Periapse Linden : Daten -- we have no plans to abandon LSL
Saijanai Kuhn : I'm thinking of putting up a jira to start work on LSL3.
Daten Thielt : i know i mean, some one could say bring out an object that can do a hell of alot more than LSL
Periapse Linden : we might *add* support for another language, like C#
Saijanai Kuhn : LSL3 would be mono-only
Squirrel Wood : even if C++ or C# is added, there would be certain constraints in regards of the functionality methinks
Saijanai Kuhn : and NOT backwards compatible
Periapse Linden : right, we need to sandbox carefully
Rex Cronon : somebody could really have "fun" with poiters
Rex Cronon : pointers*
Saijanai Kuhn : so no-one likes theidea of LSL3?
Squirrel Wood : like, memory constraints, no file operations, ...
Periapse Linden : Squirrel -- absolutely.
Squirrel Wood : why not jump from lsl2 to lsl5 ? :p
Daten Thielt : nah
Periapse Linden : lol
Daten Thielt : lsl20012
Saijanai Kuhn : sls 2009
Saijanai Kuhn : NM
Thunder Rahja : the 64kb limit is just fine.
Squirrel Wood : UltraLSL
Periapse Linden : ExtremeLSL
Thunder Rahja : haha.
Daten Thielt : oh thats soming, so in mono we have 64kb to play with not 16?
Periapse Linden : daten - yes
Daten Thielt : wow thats alot more :D
Saijanai Kuhn : thing is, right now there are constraints on tryng to keep LSL2 and mono-LSL2 the same, so we can't use new mono-features
Squirrel Wood : by the by...
Squirrel Wood : xtea encryption in mono is plenty fast now :)
Saijanai Kuhn : link messaging seems quite slow
Feynt Mistral : Damn it, this client's crashing so often...
Rex Cronon : but still no function to say how much memory is available at any time:(
Feynt Mistral : I hadn't crashed this much all of last year. x.x.
Daten Thielt : Oh, i know that linden labs say notecard writing means creating new assets, but with mono is there another way now or is it still something we can only dream about?
Saijanai Kuhn : Daten, you can use a LIBSL bot to create a notecard via email
Periapse Linden : Daten -- mono doesn't change asset system
Daten Thielt : i know i use a LibSl bot but once again C# baffles me :D
Feynt Mistral : Ah, this question touches on one of mine, allowing scripts to write to scratch space in a sim.
Squirrel Wood : According to Zero, writing to notecards is unlikely to happen as it creates too much of a loadon the asset server.
Rex Cronon : sai, can u do that with a script?
Thunder Rahja : That's something I've not heard about before... writing notecards with automatic processes.
Saijanai Kuhn : well, after Which helps me finish/debug my Python scripts, you could in theory write a bot in any language except LSL
Daten Thielt : all i want is my libsl bot to check script times for me XD
APinkSwan Beauchamp : Simpleton
Periapse Linden : Feynt -- you're the second person I've heard ask about a scratch space
Squirrel Wood : every time you change a notecard, a new asset has to be created and contents copied over.. Imagine a million scripts writing to notecards... the hell! LAG. Panic!
Feynt Mistral : Actually I'm the first too. >3
Saijanai Kuhn : grey goo + notecard creation
Daten Thielt : let us save notecards to our own comps XD
Daten Thielt : or our own servers
Daten Thielt : lol
Daten Thielt is fully aware of security
Periapse Linden : Feynt -- oh, that's right!
Feynt Mistral : You can already save to your own servers using HTML.
Thunder Rahja : there would be limits added to notecard creation of course
Rex Cronon : what exactly happens when u change the name or description of an object, isn't that data written to the database?
Saijanai Kuhn : what we need is a way to have an item in the inteventory window that isn't an asset
Daten Thielt is a little drunk, and will shutup now
Squirrel Wood : hmm.. a sim-restricted scratch space of 1mbyte per script... Oh My ^^
Saijanai Kuhn : WHich is a really messy cilent issue
Feynt Mistral : Not per script, per resident.
Periapse Linden : Rex -- the meta info changes (inventory server, I think) but the asset remains the same
Feynt Mistral : Per script could get very costly, I've got several dozen scripts running in Serenity Woods. >)
Periapse Linden : but i'm not sure of that...
Saijanai Kuhn : Rex, when you change a name or anything else in a client window, that automatically updates the server. TheGUI and server are linked really heavilyt
Squirrel Wood : assume 5k scripts per sim. 4 sims per machine.. 20GB of space... with todays hard disk sizes... no problem
Feynt Mistral : But if they could, say, read and write to the same memory area, they could share data effectively.
Thunder Rahja : I must have about 40-50 scripts on me.
Thunder Rahja : attached.
Rex Cronon : than create a new field in the meta data that used for reading/writing
Rex Cronon : sai, i can change name using a lsl function, as many times as i want
Periapse Linden : So there's a few minutes left. Anyone else have questions?
Feynt Mistral : I can just pass my notecard along. >D
Feynt Mistral gave you Feynt's Mono Questions.
Thunder Rahja : Is there any sort of timeframe on this yet?
Periapse Linden : Thunder, timeframe on what?
Saijanai Kuhn : wanted to remind folks to use my table, vote on my jira, and did you mention the idea of using debug messages as tags, Periapse?
Feynt Mistral : I believe possible main grid testing, completion of Mono, integration of new languages. The works.
Thunder Rahja : It's probably hard to say though, when Mono will reach the main grid. No expecations?
Squirrel Wood : Keep up the good work :)
Saijanai Kuhn : https://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Mono_issues shameless plug again
Periapse Linden : Thunder -- Our plan is to run this beta, increasing regions as havok4 winds down, and fix bugs.
Squirrel Wood : /bug
Periapse Linden : As we're doing this we have the opportunity to get feedback from you on what our next step should be
Periapse Linden : we have several options.
Saijanai Kuhn : Periapse, did you mention the link/sleep issues?
Periapse Linden : It can be "Improve LSL", or "Give me feature X for Mono", or do C# in Mono
Rex Cronon : i have request to make, can following page contain links to all the transcripts: https://wiki.secondlife.com/wiki/Mono
Feynt Mistral wants Python most.
Saijanai Kuhn : LSL3
Periapse Linden : Rex, my bad, The https://wiki.secondlife.com/wiki/Mono_beta_FAQ
Squirrel Wood : Next step: Optimize Mono LSL as much as possible ;)
Feynt Mistral : C# can go die of embarrassment in Redmond.
Periapse Linden : should have links to all transcripts. It only has the first one
Daten Thielt : Peri, my jira on animation scripts
Daten Thielt : https://jira.secondlife.com/browse/SVC-1486
Periapse Linden : I'll post this one, and get the missing Wednesday transcript from Babbage if he still has it
Squirrel Wood : Scripts must contain nuts. :p
Feynt Mistral : I think that idea would be shot down like Eirinn's LOLcat suggestion.
Periapse Linden : Feynt -- lol, but Mono kens C# with ease, being all dotnet and all
Feynt Mistral : But Mono knows Python as well!
Feynt Mistral : And Java. >)
Feynt Mistral : My two favourite languages. C# is a sad copy of Java.
Periapse Linden : Feynt -- indeed. I'm going to also start a page, or part of the beta wiki page, for agenda suggestions.
Squirrel Wood : I would prefer that something like basic be added along with c(++/#) because it is easier for most people to grasp once more languages are scheduled to be added
Feynt Mistral : Oh yes, and another good reason to go Python: regular expressions. C# doesn't have those. >D
Periapse Linden : Sai -- nope - did not have time to bring any of those up. That's why I'm going to start using an agenda ;-)
Thunder Rahja : LSL is all I've really practiced in the past year.
Squirrel Wood : Mmmm. Agenda!
Saijanai Kuhn : LSL3. Same basic features as LSL2 but with sprinkles
Feynt Mistral misses regular expressions, and directly accessable arrays.
Feynt Mistral : Not to mention creating classes and using reference objects.
Squirrel Wood : LSL3 - half the features at twice the speed? ;)
Saijanai Kuhn : arrays, common library, better string handling
Saijanai Kuhn : reference objects are forbidden unnless they are going to fit in that 64K memory
Squirrel Wood : yes! arrays would be most welcome
Periapse Linden : I'm going to need to log back into the real world now.
Feynt Mistral cried while making his latest program because LSL lists are torture. T.T
Saijanai Kuhn : matrix operations besides rotations
Squirrel Wood : have fun ^^
Rex Cronon : bye peri
Saijanai Kuhn : take care
Periapse Linden : Thanks a lot for showing up and contributing
Feynt Mistral : Night Periapse.
Daten Thielt : byebye
APinkSwan Beauchamp : Thank you for your time and information.
Squirrel Wood : thanks for having us :)
Feynt Mistral : Be sure to pass my notecard along to Babbage. >D
Daten Thielt : and have some one look at my jira!
Daten Thielt : XD
Periapse Linden : I'll reenable scripts before I leave, and then copy the transcript to the https://wiki.secondlife.com/wiki/Mono_beta_FAQ
Periapse Linden : page
Squirrel Wood : Yay!
Squirrel Wood : And I'll make mono run really slow again ^^
Feynt Mistral : Heh
Periapse Linden : Have a great weekend, cheers!
Feynt Mistral : Night.
Rex Cronon : u 2
Squirrel Wood : and I'm talking reeeeeeeeallly slooooooooooooooow
Saijanai Kuhn : hooray, Squirrel. Wil help my benchmarking