Parcel Prim Limit Overflow test


Purpose

setup

rez a mesh

rez a mesh via script

default{touch_start(integer total_number){llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), llGetPos()+<0,0,1>, ZERO_VECTOR, ZERO_ROTATION, 1);}}

resize a mesh

change Physics shape type manually


change the physics shape type as a result of linking or unlinking.

stand up from a vehicle

change a temporary prim into a temporary mesh

drop a mesh attachment that would overflow the parcel

parcel resources shrink due to abandon, causing overflow

parcel resources shrink due to decreased region object bonus, causing overflow

parcel prim limits do not immediately apply to selected objects