Physical

This article is about the object attribute 'physical'. For To learn about the physics, see Physics engine. For LSL content on physics and physical, see Category:LSL Physics.

General

All objects interact with the physics engine to a certain extent. All objects have mass and volume both of which have implications for scripting, even attachments.

Objects which are 'Physical' are those that have opted into having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations updated by the physics engine. This means that 'Physical' objects will experience gravity and can be pushed around while non-physical objects will just float in midair.

There is a limit on object complexity. Objects which have a physics cost greater than 32 cannot have physical enabled.

There are some interesting combining of 'physical' with object attributes:

Tips

Scripting

See: Category:LSL Physics