Private Land Geography Research

Second Life Geography

Private-owned sims are the vast majority of land on the grid. They show a high diversity in Geographic features: land features, ground texture, vegetation and buildings. In many cases, they also have a complex system of skyboxes. But, a classification of these land features is possible and it shows in fact what are the aspirations of the people behind the scene.

Private sims are found in the following places:

The following listings are the data collected by Second Life Geography team by visiting private-owned sims.

Geographic features

Land fragmentation

Geographic type

Transportation

Water presence

Ground texture

Vegetation

Building style

Land destination

Access restrictions

Observations

These results are made after visiting (or attempting to visit) 682 private sims at random with an avatar. Results are calculated based on what was found on each sim. If access was limited, other possible resources were used (like world map). When no information could be obtained, the sim was noted as 'unknown' features.

For land fragmentation, it was important if that is visible. For example, if land is divided but used by the same person, it was not count. Or, if land is used by two persons and it is not a visible separation, also it was considered undivided. In some cases, land separation is done by multiple ways: by water channels and mountains at the same time (for the same separation line or for two different borders). The dominant feature was counted.

Also, for Geographic style, the dominant feature was considered. It is known that a single sim can host at the same time all types of land. The only exception is that a flatland separated by mountain ranges, where almost all land is flat, was considered a plateau, because a plain must be almost completely flat.

At Transportation, the dominant transport way was considered. This, because sometimes in the same sim you might find roads, railways and waterways. In some places, transport ways are only decorative, but were still noted.

At Water presence all is very clear: water surface was measured.

Ground texture varies from sim to sim. There are a few categories listed here. Please note that there are many subcategories, not listed. For example, when ground looks like grass, it cound be lighter, darker or covered with flowers. Only main categories were listed to avoid confusions.

Vegetation includes the main type found in a sim. It was not required that a sim is completely covered with trees to be listed as a 'forest'. And also, forests are over 95% made of temperate trees. Palm trees only on rare occasions form a forest. So, dominant type of vegetation is of temperate origin, tropical vegetation is second, but only at a few percents difference.

Including a sim in a different category based on its Building style was the hardest challenge. Again, the dominant feature was considered representative. In the following, each category is explained:

Land destination is listed as follows:

For Access restrictions, only what the visitor avatar encountered is listed. This is better, because it shouldn't be fair to list an entire sim to have ban lines or entity orbs if only a tiny parcel has these restrictive devices. Please note that some places allow a single parcel for access (the tier box). In other places, access is granted, but there is no parcel that allows direct teleport. so, it might be possible to visit a sim from another nearby sim, if they are connected.

Estimated errors are about 5% of value + 0.2%. For example, if for a category the measured value is 10%, error is 0.5%, plus 0.2 (=0.7%), while if the measured value is 2%, error is 0.1% plus 0.2% (=0.3%).

Not planned for this research, but as a direct result, it was also made a small name research. It shows that in over 70% of cases there is no connection between a sim name and what that sim really hosts.

See also

Second Life Geography