Puppeteering

Not to be confused with Puppetry.
This article is out of date!
This project is no longer active.


Objectives

Overview

Puppeteering is real-time, user-manipulated animation of avatar joints.

It refers to nascent avatar expression technology. As with a real puppet, people will be able to manipulate the joints of their avatar, and others will be able to see these changes. The initial release will be rather humble -- the ability to temporarily adjust the position of individual joints. Enabling this is the deeper infrastructure of the Physical Avatar which, in subsequent evolutions, will allow (besides Puppeteering) a variety of new tools for real-time gesturing, inverse kinematics, rag-doll physics, in-world animation building, and scripted animation.

Project details

Puppeteering is a project within Studio Shiny. Cube Linden, Aura Linden, and Ventrella Linden are designing and implementing puppeteering. Periapse Linden is assisting with project management.

The code to puppeteer one's avatar locally (visible only to the person doing the puppeteering) is complete. A simple feature to save a puppeted pose as a still animation asset is complete. A proposed UI rework (cosmetic only) is designed but not yet implemented. The networking layer, which will allow others to see the real time puppeteering of one's avatar has not been thoroughly tested, and several issues remain. The foundational work to allow puppeteering to blend in with traditional animations (for example, waving an arm or pointing while dancing) is in place, however work remains to do smooth blending.

See also: Puppetry

Roadmap

Project in hibernation so that developers have time to devote to projects that increase Second Life's stability and performance

Prototype Release: Expressive Puppeteering

Vision

The Physical Avatar layer enables the development of several Grid-changing technologies.

Source code

Warning!

THIS CODE IS NOT SUPPORTED, PROVIDED AS IS, AND DOES NOT REPRESENT THE DIRECTION LINDEN LAB WILL WANT TO TAKE THIS FEATURE.

This source code is released purely for demonstration and research purposes


SVN URL: http://svn.secondlife.com/svn/linden/branches/2008/Puppeteering080323/

The code itself is somewhat complete - there are definitely some things we would do differently and there are still definitely bugs in there, but right now it's pretty unlikely that we will return to this to complete it or refactor that which we would want to change with the code and intent as it stands. It's based off 1.19.1 and we have a region on aditi that is running the simulator code (note, again, this code is relatively incomplete and the simulator could well crash) named Puppeteering. You may need to log directly into that region for it to work.

Direct any questions you may have about this to the SLDev mailing list.

See Also