Returns the maximum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is <=64m and the resulting linkset meets the linkability requirements
Preliminary support for custom default permissions on newly-created objects
This feature requires support from an unreleased viewer
Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the script editor
This feature requires support from an unreleased viewer
13.12.06.284624
This is a server maintenance project
Scheduled 2013-12-11 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
Bug Fixes
Fix for "'Selected / sat upon:' incorrectly shows objects that are not actually selected or sat upon" (BUG-4635)
13.11.22.284268
This is a server maintenance project
Scheduled 2013-12-04 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
Fixed some crash modes
Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
New Features
The simulator now blocks certain scripted rezzers from defeating parcel object return
Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
Fixed some crash modes
New Features
Update related to voice maintenance
The simulator now blocks certain scripted rezzers from defeating parcel object return
13.09.04.280593
This is preparatory work for future asset fetching improvements
Scheduled 2013-09-05 for RC BlueSteel, RC LeTigre, and RC Magnum
New Features
When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled
13.08.23.280213
This is a server maintenance project
Scheduled 2013-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
Bug Fixes
Fixed a crash mode
Addressed a physics-related griefing mode
New Features
Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
Preparatory work to support new estate and parcel access controls
Default setting is FALSE, leading to traditional pathfinding behavior.
If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
New LSL functions for returning objects from parcels
OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
Parcel owner, estate owner and estate managers can not have their objects returned by this method.
Objects which are owned by the group the land is set to will not be returned by this method.
Throttled at max parcel land impact region-wide per hour.
Returns the number of objects that were returned to their owners or an error code.
Default setting is FALSE, leading to traditional pathfinding behavior.
If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
New LSL functions for returning objects from parcels
OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
Parcel owner, estate owner and estate managers can not have their objects returned by this method.
Objects which are owned by the group the land is set to will not be returned by this method.
Throttled at max parcel land impact region-wide per hour.
Returns the number of objects that were returned to their owners or an error code.
Scheduled 2013-06-05 for RC BlueSteel and RC LeTigre
Bug fixes
Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)
Fixed a crash mode
13.05.28.276535
This is an interest list improvement project
Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
New Features
Slightly faster scene loading time when arriving in a new location
State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
Bug Fixes
Fixed a simulator crash mode
Slight region performance improvement when there are no pathfinding characters present
If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
Features
More complete and more correct headers on texture and mesh fetches.
The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
Age
Cache-Control
Content-Encoding
Content-Language
Content-Length (for meshes)
Content-Range (for 206 responses)
Content-Type
Etag
Expires
Last-Modified
The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
Keepalive connections for some HTTP-based services
The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
The exact set of services that will see this is expected to change over time.
State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
Bug Fixes
Fixed a simulator crash mode
Slight region performance improvement when there are no pathfinding characters present
State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
Bug Fixes
Fixed a simulator crash mode
Slight region performance improvement when there are no pathfinding characters present
13.03.15.271999
This is a maint-server project
Scheduled 2013-03-20, for RC BlueSteel and RC LeTigre
Fewer update packets for moving objects that are out of view.
Fewer updates for for wind data.
No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
More correct object updates:
Improved sorting of objects near to far.
More correct object bounding volumes used for server-side culling.
More correct camera position for server-side culling.
More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
Less frequent wind variation
Bug Fixes
Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
Known issues
If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
13.01.04.268719
This is the region crossing improvement project
Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
Contains
Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.