Skinning How To/Edit a menu

Introduction

<menu_bar>
  <menu>
     <menu_item_call>
          <on_click />
     </menu_item_call>
     <menu> 
          <menu_item_check> 
               <on_check />
          </menu_item_check>
          <menu_item_separator />
          <menu_item_call> 
               <on_click />
               <on_enable />
          </menu_item_call>
     </menu>
  </menu>
</menu_bar>

Menu files

Tags

<menu_bar>

Colored menu background. Optional. Accepts name and opaque.

<menu>

Top level menu. Flyout menu when nested.

<pie_menu>

Pie menu. Multiple pie menus when nested.

<menu_item_call>

Menu item that tells the viewer to execute a specific function.

<menu_item_check>

Menu item that toggles whether something is active or inactive (set via an X next to the name).

<on_click />

Nested in a menu item. Sets the function when clicked.

<on_enable />

Nested in a menu item. Sets the function when option is enabled.

<on_check />

Nested in a menu item. Sets the function when checked.

<menu_item_separator />

Draws a separator between menu options.

<tearoff_menu>

Does nothing. Assumed to be a legacy setting.


Parameters

Parameters define how a menu item is used. For example, this is the menu item to "Close All Windows":

<menu_item_call
           bottom="-113"
           enabled="true"
           height="19"
           label="Close All Windows"
           left="0"
           mouse_opaque="true"
           name="Close All Windows"
           shortcut="control|shift|W"
           width="243">
           <on_click
               function="File.CloseAllWindows"
               userdata="" />
           <on_enable
               function="File.EnableCloseAllWindows"
               userdata="" /></menu_item_call>

Valid parameters:

enabled

Sets whether or not a menu is enabled or not. Use in <menu>. Boolean: enabled="true" (Default true)

label

Sets the name the user sees. Necessary for <menu> and menu items. String: label="Awesome Menu"

name

Sets the name the viewer sees. Necessary for <menu> and menu items. String: name="MenuAwesome"

tear_off

Optional. Sets whether or not the menu can be torn off (the double bars at the top of a menu). Use in <menu>. Boolean: tear_off="true" (Default true)

opaque

Optional. Sets whether or not the menu is opaque Setting a top-level menu like World to false turns the menu transparent (unless it's torn off and reattached, then you have to relog). Setting the menu bar to false will turn it transparent per its setting in colors.xml. Use in <menu> and <menu_bar>. Boolean: opaque="true"

mouse_opaque

drop_shadow

Default.

create_jump_keys

Optional. Allows keyboard navigation via jump keys. Menus can be navigated using the keyboard by holding down ALT and pressing up or down. Boolean: create_jump_keys="true"

userdata

Optional. Any data sent to the function. Use in <on_click>, etc. String: userdata="800,600"

function

Associates a function with a menu item and action. Use in <on_click>, etc. String: function="Tools.SelectedScriptAction"

shortcut

Optional. Sets the keyboard shortcut for a menu item. Each key is separated by pipes. String: shortcut="control|alt|T"

Moving menu items

Most all of the menu items in the menu*.xml files can be placed in other menu*.xml files (there are some exceptions). For example, you can move return from the pie menu to the Tools menu, or Link from tools to the pie.

To do so, simply copy the <menu_item /> tag and its essential parameters from one file to the other.

Note that in the pie menu, empty slices are defined by a <menu_item_separator /> tag.

Useful Tips