Viewerhelp:Statistics

Important: This article has been translated. The translation was imported on 1 Nov 2011. Any changes will require re-export for incremental translation.

Presents detailed information about the performance of your computer and the Second Life world.

Basic

Displays basic information about your Second Life performance. Click on the word Basic to hide or display this panel.

FPS: The number of times per second your computer is redrawing(or refreshing) what's on the screen. Higher numbers are better. A framerate between 15-30 frames per second (FPS) is about as smooth as broadcast television.

Bandwidth: How much data is being transferred between your computer and the Second Life world. This number varies wildly depending on what bandwidth settings you've used, where you are inworld, what's going on, and whether you're still loading some things (objects/textures/etc) that are in your field of view. If bandwidth is 0kbps, something may be wrong (you may be partially disconnected).

Packet Loss: The amount of data being lost as it travels between your computer and the server. Any nonzero packet loss is bad; packetloss above 10% is very bad. Packet loss might be caused by a dying server (in which case everyone in the region would be experiencing it), a bad connection between you and Second Life (possibly a bad router between your ISP and Second Life, or congestion at your ISP), or problems on your local network (wireless networking, or internet security or firewall software on your computer).

Ping Sim: How long it takes data to go from your computer to the region you're currently in. This is largely dependent on your connection to the Internet. If Ping Sim is high but Ping User is not, the server might be having problems.

Advanced

Displays lots of nitty-gritty details about your Second Life performance. Most of these details are less useful than Basic or Simulator. Click on the word Advanced to hide or display this panel.

Render

Displays information related to drawing the Second Life world.

KTris Drawn: (per frame) Computer-generated 3D objects are built out of triangles (the basic geometric shape). This is a count of the number of triangles, or "tris", in each frame of the current scene.

KTris Drawn: (per second) This is a count of the number of triangles ("tris") drawn every second.

Total Objs: The number of objects currently in view, which includes:

New Objs: The number of objects being downloaded per second.

Texture

Detailed information on the textures currently in use. Click on the word Texture to hide or display this panel.

Count: The number of unique textures loaded by the viewer.

Raw Count: The number of textures loaded by the viewer that have been paged out (exist in application memory and not driver memory).

GL Mem: The amount of driver memory consumed by textures.

Formatted Mem:

Raw Mem: The amount of application memory consumed by textures.

Bound Mem: The memory size of all textures bound for rendering per frame.

Network

Information coming soon!

Simulator

Displays statistics for the region (simulator) you're currently in. Click on the word Simulator to hide or display this panel.

NOTE: an "agent" is either a user in a given region (a "main agent") or a user in a neighboring region (a "child agent"). Any user who can see objects inside a simulator region increases the load on that simulator. The nominal values below are for simulators running on a single simulator per CPU. On other simulators (such as water simulators), these number will be different.

Time

The following are the different times listed in the Time section of the Statistics bar. Click Time to hide or display this panel.