Weapon

Combat in Second Life

There are a variety of types of combat, and therefore of weapons, in Second Life. See Combat for a discussion of the types of combat and damage that exist.

Weapon Purpose: Inflicting Damage

Second Life supports the ability to damage an avatar with a device. In brief, a weapon is such a device that reduces a quantitative health statistic (AKA Hit Points) as permitted by local SIM or land plot conditions.

Generally, when an avatar's health is depleted--Hit Points reduced to 0--the avatar automatically telepoprts to its Second Life "Home" location. However, there are combat systems existing that allow a 0-health avatar to remain in the location, usually with limited permissions (for example, when your avatar is reduced to 0 health, your avatar is unable to stand or walk without some form of intervention such as virtual medical attention).

Other types of 'damage' for Second Life weapons includes inflicting inconveniences such as

While any primitive can be used as a weapon, this article focuses on scripted objects intended to inflict health-style damage on an avatar or group of avatars.

Weapon Types

There are hundreds of weapons in Second Life to choose from. They can be classified in several categories:

Category 0 - handheld

Category 1 - ranged

Category 2 - complex

For more information, see Combat

Weapon Damage

Weapons in Second Life can inflict the following types of damage.

Weapon Quality

Free weapons tend to be badly scripted such that they cause lag and other problems. Second Life weapons are a case where you really do get what you pay for.


See Also