Progress Bar
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
This is a script to create very useful and realistic looking progress or health bars. They are suitable for creating quick, direct and visual feedback to a user without resorting to exotic dedicated prim displays.
Non-License
//===================================================//
// Progress Bar v1 //
// "September 24 2009", "04:24:00 GMT-0" //
// By Nexii Malthus //
// Public Domain //
//===================================================//
Function
Progress Bars Function
string Bars( float Cur, integer Bars, list Charset ){
// Input = 0.0 to 1.0
// Bars = char length of progress bar
// Charset = [Blank,<Shades>,Solid];
integer Shades = llGetListLength(Charset)-1;
Cur *= Bars;
integer Solids = llFloor( Cur );
integer Shade = llRound( (Cur-Solids)*Shades );
integer Blanks = Bars - Solids - 1;
string str;
while( Solids-- >0 ) str += llList2String( Charset, -1 );
if( Blanks >= 0 ) str += llList2String( Charset, Shade );
while( Blanks-- >0 ) str += llList2String( Charset, 0 );
return str; }
Character Sets
These are various characters in Unicode/UTF that may be of use with the progress bar function or for other creative visual indication purposes in hovertext or chat.
// Bars
list Charset_Shade = [" ","â","â","â","â"];// Too rough
list Charset_LeftRight = [" ","â","â","â","â","â","â","â","â"];// Works Best
list Charset_UpDown = [" ","â","â","â","â","â
","â","â","â"];// Good as single-bar progress bar
list Charset_Central = [" ","â","â","â","â"];// Too steppy
list Charset_Braille = ["â ","â ","â ","â ","â ","â ","â ż"];
// Random Single-char
list Charset_Box = ["âĄ","â§","â¨","âŠ","â "];
list Charset_Circle = ["â","â","â","â","â"];
list Charset_Boxes = [" ","â","â","â","â"];
list Charset_Dice = ["â","â","â","â","â","â
"];// Hard to perceive detail
list Charset_Tone = ["ˊ","˨","˧","ˌ","˼"];
list Charset_Num1 = ["â","â","â","â","â","â","â","â","â","â",
"â","â","â","â","â","â","â","â","â","â"];
list Charset_Num2 = ["â´","âľ","âś","âˇ","â¸","âš","âş","âť","âź","â˝",
"âž","âż","â","â","â","â","â","â
","â","â"];
list Charset_Num3 = ["â ","âĄ","â˘","âŁ","â¤","âĽ","âŚ","â§","â¨","âŠ"];
list Charset_Num4 = ["âś","âˇ","â¸","âš","âş","âť","âź","â˝","âž","âż"];
list Charset_Num5 = ["â","â","â","â","â","â","â","â","â","â"];
list Chars_Fill = ["äˇ","äˇ","äˇ","äˇ","äˇ","äˇ","äˇ","äˇ","äˇ","䡲","䡣","äˇ","䡨","䡝","䡾","äˇ","äˇ","äˇ","䡥","äˇ","䡪","äˇ"];
list Chars_Elevator = ["äˇ","äˇ","äˇ","äˇ","äˇ","äˇ"];
// Directional
list Charset_Arrow1 = ["â","â","â","â","â","â","â","â"];
list Charset_Arrow2 = ["â","â","â","â","â","â","â","â"];
list Charset_Arrow3 = ["âŹ","âŹ","â¨","âŹ","âŹ","âŹ","âŹ
","âŹ"];
// Other character sets I find possibly useful for some application out there
list Charset_Layers = ["⿰","⿹","⿲","⿲","⿳","⿴","⿾","⿜","⿡","⿸","⿚","⿺","⿝"];
Simple Test
list Charset_LeftRight = [" ","â","â","â","â","â","â","â","â"];
string Bars( float Cur, integer Bars, list Charset ){
// Input = 0.0 to 1.0
// Bars = char length of progress bar
// Charset = [Blank,<Shades>,Solid];
integer Shades = llGetListLength(Charset)-1;
Cur *= Bars;
integer Solids = llFloor( Cur );
integer Shade = llRound( (Cur-Solids)*Shades );
integer Blanks = Bars - Solids - 1;
string str;
while( Solids-- >0 ) str += llList2String( Charset, -1 );
if( Blanks >= 0 ) str += llList2String( Charset, Shade );
while( Blanks-- >0 ) str += llList2String( Charset, 0 );
return str; }
default {
touch_start( integer d ){
float Input;
integer Length = 10;
for( Input = 0.0; Input < 1.0; Input += 0.02 ){
string Text = "â"+Bars( Input, Length, Charset_LeftRight )+"â";
llSetText( Text, <0,0,0>, 1.0 );
llSleep( 0.1 );
}
}
}
Full Test Script
string cleanF( float F ){// Clean a float for debug output
string S = (string)F;
while( llGetSubString( S, -1, -1 ) == "0" )// Clear zeroes
S = llGetSubString( S, 0, -2 );
if( llGetSubString( S, -1, -1 ) == "." )// Cut dot if lone
S = llGetSubString( S, 0, -2 );
return S; }
float fCub_I( float t, float b, float c, float d ){
return c * llPow( t/d, 3 ) + b;}
float fCirc_I( float t, float b, float c, float d ){
return c * ( 1 - llSqrt( 1 - ( t /= d ) * t ) ) + b;}
float fExpo_IO( float t, float b, float c, float d ){
if( ( t /= d / 2 ) < 1 )
return c / 2 * llPow( 2, 10 * ( t - 1 ) ) + b;
return c / 2 * ( -llPow( 2 , -10 * --t ) + 2 ) + b;}
list Charset_Shade = [" ","â","â","â","â"];
list Charset_LeftRight = [" ","â","â","â","â","â","â","â","â"];
list Charset_UpDown = [" ","â","â","â","â","â
","â","â","â"];
list Charset_Central = [" ","â","â","â","â"];
list Charset_Box = ["âĄ","â§","â¨","âŠ","â "];
list Charset_Circle = ["â","â","â","â","â"];
list Charset_Boxes = [" ","â","â","â","â"];
list Charset_Dice = ["â","â","â","â","â","â
"];
list Charset_Braille = ["â ","â ","â ","â ","â ","â ","â ż"];
string Bars( float Cur, integer Bars, list Charset ){
// Input = 0.0 to 1.0
// Bars = char length of progress bar
// Charset = [Blank,<Shades>,Solid];
integer Shades = llGetListLength(Charset)-1;
Cur *= Bars;
integer Solids = llFloor( Cur );
integer Shade = llRound( (Cur-Solids)*Shades );
integer Blanks = Bars - Solids - 1;
string str;
while( Solids-- >0 ) str += llList2String( Charset, -1 );
if( Blanks >= 0 ) str += llList2String( Charset, Shade );
while( Blanks-- >0 ) str += llList2String( Charset, 0 );
return str; }
float Energy = 40.0;
float EnergyCap = 100.0;
float Dir = 1;
default {
state_entry(){
llSetText("", <.0,.5,1.>, 1 );
llSetTimerEvent( 0.1 );
}
timer(){
Energy += 2 * Dir;
if( Energy > EnergyCap ){
Energy = EnergyCap; Dir = -Dir;
} else if( Energy < 0 ){
Energy = 0; Dir = -Dir;
}
float t = Energy / EnergyCap;
float Bar1 = t;
float Bar2 = fCirc_I(t,0,1,1);
float Bar3 = fExpo_IO(1-t,0,1,1);
float Bar4 = t;
string Text;
if( Dir == TRUE ) Text += "âž ";
else Text += "⸠";
Text += Bars( Bar1, 10, Charset_LeftRight )+"\n";
Text += Bars( Bar2, 8, Charset_UpDown )+"\n";
Text += Bars( Bar2, 8, Charset_Braille )+"\n";
Text += Bars( Bar3, 8, Charset_Shade )+"\n⌠";
if( Dir == TRUE ) Text += "âş ";
else Text += "â ";
Text += Bars( Bar4, 1, Charset_LeftRight )+" | ";
if( Dir == TRUE ) Text += "Ⲡ";
else Text += "âź ";
Text += Bars( Bar4, 1, Charset_UpDown )+" | ";
Text += Bars( Bar4, 1, Charset_Central )+" â§\n⌠";
Text += Bars( Bar4, 1, Charset_Box )+" | ";
if( Dir == TRUE ) Text += "âł ";
else Text += "Ⲡ";
Text += Bars( Bar4, 1, Charset_Circle )+" ";
Text += Bars( Bar4, 1, Charset_Boxes )+" â§\n";
Text += "\n"+cleanF(Energy)+" / "+cleanF(EnergyCap);
vector Color = llVecNorm(<1-t,t,0>);
llSetText(Text,Color,1);
}
}