| Value
|
Type
|
Description
|
Default
|
| "ALL"
|
Macro
|
Used to reset all overrides.
|
|
| "Crouching"
|
State
|
|
crouch
|
| "CrouchWalking"
|
State
|
|
crouchwalk
|
| "Falling Down"
|
State
|
|
falldown
|
| "Flying"
|
State
|
|
fly
|
| "FlyingSlow"
|
State
|
Transition between hovering and forward flight.
|
flyslow
|
| "Hovering"
|
State
|
|
hover
|
| "Hovering Down"
|
State
|
|
hover_down
|
| "Hovering Up"
|
State
|
|
hover_up
|
| "Jumping"
|
State
|
While still in the air during a jump.
|
jump
|
| "Landing"
|
Transition
|
When landing from a jump.
|
land
|
| "PreJumping"
|
Transition
|
At the beginning of a jump.
|
prejump
|
| "Running"
|
State
|
|
run
|
| "Sitting"
|
State
|
Sitting on an object (and linked to it).
|
sit
|
| "Sitting on Ground"
|
State
|
Sitting, but not linked to an object.
|
sit_ground_constrained
|
| "Standing"
|
State
|
|
stand
|
| "Standing Up"
|
Transition
|
After falling a great distance. Sometimes referred to as Hard Landing.
|
standup
|
| "Striding"
|
State
|
When the avatar is stuck on the edge of an object or on top of another avatar.
|
stride
|
| "Soft Landing"
|
Transition
|
After falling a small distance.
|
soft_land
|
| "Taking Off"
|
State
|
|
hover_up
|
| "Turning Left"
|
State
|
|
turnleft
|
| "Turning Right"
|
State
|
|
turnright
|
| "Walking"
|
State
|
|
walk
|