Category:LSL Movement
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Below are LSL calls involving or relating to the movement within Second Life and the grid. Also, see "How Movement Works" for information involving movement in the viewer application.
Pages in category
- Category:LSL Damping
- Category:LSL Hover
- Category:LSL Physics
- Category:LSL Target
- Category:Pathfinding
- LlApplyImpulse
- LlApplyRotationalImpulse
- LlGetAccel
- LlGetForce
- LlGetLinkPrimitiveParams
- LlGetLocalPos
- LlGetLocalRot
- LlGetOmega
- LlGetPos
- LlGetPrimitiveParams
- LlGetRootPosition
- LlGetRootRotation
- LlGetRot
- LlGetTorque
- LlGetVel
- LlGroundRepel
- LlMoveToTarget
- LlPushObject
- LlSetAgentRot
- LlSetAngularVelocity
- LlSetBuoyancy
- LlSetForce
- LlSetForceAndTorque
- LlSetHoverHeight
- LlSetKeyframedMotion
- LlSetLinkPrimitiveParams
- LlSetLinkPrimitiveParamsFast
- LlSetLocalRot
- LlSetPos
- LlSetPrimitiveParams
- LlSetRegionPos
- LlSetRot
- LlSetTorque
- LlSetVelocity
- LlStopLookAt
- LlStopMoveToTarget
- Moving end
- Moving start
- OBJECT OMEGA
- PRIM POS LOCAL
- PRIM POSITION
- PRIM ROTATION
- REGION FLAG DISABLE PHYSICS