Viewer Architecture

The Second Life client (also known as the "viewer") is a complex piece of software. It can be visualized as a streaming media client like RealPlayer, a game engine like Quake 3, or a web browser.

First you'll need to learn some terminology like "agent", "sim", and "region" in the glossary.

Learn by Example

Major Systems

Threads

The viewer is a single process with a few threads:

Program Flow

  1. Initialize - newview/viewer.cpp :: main()
  2. Loop - newview/viewer.cpp :: main_loop()
    • Gathers keyboard and mouse input
    • Pumps the TCP i/o
    • idle()
    • Render the frame
    • let filesystem and worker threads process
  3. Shutdown

One way to see what goes on in the main loop is to bring up the debug menus (Ctrl-Alt-D) then Client->Consoles->Fast Timers (or Ctrl-Shift-9) and expand the entries in the caption.

see also: AW Groupies protocol and login documentation links

Startup and initalisation

(updated for 1.20.14 code)

The main() function for the viewer exists in either llappviewerlinux.cpp, llappviewerwin32.cpp or llappviewermac.cpp depending on your platform. This creates the instance of LLAppViewerLinux, LLAppViewerWin32 or LLAppViewerMac which all are derrived from LlAppViewer. The initial platform dependent code sets up the various error handlers to handle a viewer exception (crash condition). The reset of the platform dependent appviewer classes are related to crash handlers.

The initialization then occurs in LLAppViewer::init() this is the real low level setup and class creation and does things including :-

Then the LLAppViewer::mainloop() is started

Sources of Input

User Guides

See also